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Interpreting the development of various intelligent organizations in maker Education
2022-07-04 21:35:00 【Gerwustan robot】
The activity space for augmented reality makers to teach youth . Augmented reality refers to the virtual and real fusion of digital information in real scenes . It uses real-time perceptron 、 Track location and registration 、 Three dimensional model 、 Information superposition and other technologies , Provide learners with a surreal experience , Enable learners to integrate into natural interaction 、 Immerse yourself in the interactive space . One side , Augmented reality space through the application of Technology , To books 、 Superimposed virtual information such as dynamic environment , It is conducive to learners' understanding of abstract concepts and models , Improve the knowledge understanding and connectivity of learners participating in activities . for example , Learners learn the white marble cup in history class , Scan books by using augmented reality software , Then build a virtual situation , The white marble cup appears 3D Model 、 Category 、 Visual development context and process manufacturing process and other information , To enhance learners' deep learning . On the other hand , Integrate augmented reality into space , Provide tools and services for learners to learn technical skills , Provide space support for learners to participate in wisdom training activities . for example , In the space built by Microsoft holographic glasses , Learners can refer to information such as object performance and expert operation demonstration superimposed on real objects , Understand the operating principle of the equipment , And then operate the training equipment correctly .
The activity space of maker education of physical computing . Physical computing maker education 2.0 The activity space includes the learning space station 、 Precision control laboratory and smart campus , Education for makers 2.0 Activities provide scientific perception of information and accurate calculation of data . Object computing space as objects and objects 、 The environment formed by the interconnection of things and machines , It passes through sensors 、RFID And other devices perceive object information , For operating instruments in space 、 temperature 、 light 、 People density and other environments , The collected data is transmitted to the terminal device through the network , Provide visual data analysis for learners , Achieve accurate control of the Laboratory , Prevent accidents . for example , In the field of chemical industry , Chemical instruments controlled by learners 、 The requirements for operating procedures are extremely strict , therefore , In the maker education activities of physical computing space , The operation condition of the equipment can be calculated by physical calculation 、 Experimental liquid parameters 、 Environmental chemical composition and other elements are accurately controlled , Optimize the experimental design , Get new experimental findings .
The activity space of super organized social maker education . In the hyperorganized social space , Learners break through the existing institutional barriers , Carry out agile learning collaboration 、 Relevant learning experience 、 Collaborative knowledge innovation and open culture reengineering , Cultivate cross-cultural thinking and virtual collaboration , Improve learning ability and creativity . Super organizational social space emphasizes the utilization of interactive media 、 The sharing of polymorphic resources and the cooperation of innovation process , Learners use social bookmarks 、 Joint recommendation 、 Instant communication 、 Cloud storage and sharing 、 Mobile intelligent software 、 Super organizational services provided by social media such as visual collaboration software , In project planning 、 The implementation of 、 Share advanced thinking and ideas in the evaluation and decision-making process 、 Innovative technology 、 Explicit and implicit resources such as contemporary knowledge and skills . Formation of super organizational social space ,“ We need to integrate different low-level organizations into emerging organizations , The successful integration depends on the appropriate technology of information transmission among members ”. ad locum , The early stage of appropriate technology is mainly represented by language , But in today's society, it is given a new meaning , Means language 、 Body movements 、 The integration of social media and new technology , This is conducive to the formation of a super organizational social space beneficial to the development of learners .
The activity space of Intelligent Computing maker education . Intelligent computing space is a heterogeneous distributed sensor execution system including multimedia presentation services 、 Automatic control elements 、 Intelligent physical objects 、 Wireless sensor network nodes 、 Mobile individuals or shared devices , And the environment composed of other intelligent systems or entities , It provides a convenient way for learners to realize their novel thinking and innovative ideas in maker education activities . As an intelligent system 、 Intelligent objects and 3D The product of new technologies such as printing , Intelligent computing space through the perception of human voice 、 Posture 、 Verbal and nonverbal symbols such as actions and situations , Then use intelligent devices to analyze this symbol , Automate meaningful interactions , It can be used for the construction of creative space and smart classroom . Intelligent computing space provides modeling software for learners 、 Processing tools and other facilities , Learners use Rhino 3D PRINT 2015 and Blender Such as software , The creative object is calculated , Build a three-dimensional model of the object , And use 3D Printing technology prints structured objects . And other systems can build an intelligent environment , Monitor mobile intelligent terminals 、 Monitor certain chemical components and other elements 、 Perceive object information 、 Create a perceptual network 、 Connect various sensors to the cloud , So as to view the monitored information in real time , And control it .
Ubiquitous in the activity space of online maker education . Ubiquitous cyberspace means that learners are supported by multi-source Technology , At any time 、 The field of any knowledge learning in any place , It is the integration of the real world and the online world 、 The interactive learning environment of tacit knowledge and explicit knowledge . The ubiquitous space embedded with perceptual positioning technology and mobile intelligence technology has context perception [, It tracks and records learners' activity paths and establishes learner models , Analyze learners' learning needs and their potential creativity , And then provide learners with appropriate activity materials and personalized recommendation services according to the surrounding real-time dynamics . meanwhile , Ubiquitous cyberspace as a convenience 、 Informal learning environment , It has the characteristics of fragmentation of learning time and miniaturization of learning content , It is easy to lead to the lack of systematicness and integrity of learning . therefore , In ubiquitous cyberspace , Maker education needs to be based on “ Zero deposit and lump sum withdrawal ” Thought [12], Adopt deep fusion 、 The way of innovation and reconstruction is to rebuild learners' knowledge system , reflect “ Ready learning 、 Spiral development ” Learning philosophy , Activate the learning experience of learners and the activity process of intelligent learners .
in summary , The era of big data urges the rapid development and updating of knowledge , Promote all kinds of knowledge to form a connected space . In this knowledge connected space , Learners participate in maker education activities , Be able to work with other learning individuals 、 Experts and other information sources are connected , Discuss problems with each other 、 Exchange views , Collision thinking spark . Knowledge connectivity space emphasizes personalized and connected learning network . Learning network includes personalized and connected external network and internal network . among , External knowledge network is a network formed by learners connecting external related nodes on demand , These nodes may be individuals 、 The team 、 Website 、 Work 、 Databases or other information sources ; Internal network is the network that exists in the learner's brain , It's up to learners to follow their own beliefs 、 Experience and connected external networks . The learning network composed of external and internal networks , It helps learners connect with new knowledge and maintain the timeliness of knowledge , Help knowledge flow in the learning network 、 Skill transfer and creation , It helps to cultivate learners' global cultural thinking and connectivity .
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