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Analysis of maker education technology in the Internet Era
2022-07-04 21:29:00 【Gerwustan robot】
“ Internet ” Time , With all kinds of new technologies 、 The continuous emergence of new tools , Design based learning integrated with the concept of maker education , It shows the following key characteristics . Problem thinking The problem is the starting point of learning , Problems in design learning usually tend to be ill structured , The standard answer is not emphasized , Aimed at the real 、 Analysis of non well structured problems 、 Design 、 Modeling, etc. to solve real problems , So as to inspire and cultivate learners' problem-solving thinking , Improve problem solving ability .
The role of technical tools in design learning mainly includes : Technical tools as a supporting means of information retrieval , Support the search of information 、 analysis 、 Integrate , Realize the construction of personal meaning of knowledge . Tools are externalized as knowledge 、 Means of materialization of works . for example : Virtual modeling software can simulate products in the form of images , and 3D The printing device can print the designed product . Tools are social media that bring together makers' ideas , Support learners in communication 、 Learning in collaboration . Design learning is inseparable from negotiation 、 Communication and cooperation , Technical tools give full play to their social functions , Realize information transmission , Promote cooperation and exchanges . Work oriented . In the process of design learning , Work oriented can well encourage students to create and innovate . One side , The learning process is task-based , It can enhance the motivation of learning , Students can experience the process of solving practical problems , So as to realize meaningful design learning . On the other hand , Visualization of learning results , It helps to promote the all-round development of students . for example , Learning is no longer “ Be an armchair strategist ”, You can borrow dimensional modeling software and 3D Printing devices turn ideas and ideas into objects . Iterative sublimation . In traditional learning , Most learning paths are linear , Teachers set learning tasks , Students complete their study according to the tasks and paths given by teachers . Design learning refers to the creative activity of design , Encourage students to learn in many design activities . Design learning is an iterative process , It usually includes identifying problems 、 To analyze problems , Design solutions to problems 、 modeling 、 test 、 Share and discuss . Iteration helps to continuously improve learners' comprehensive ability , It also contributes to the refinement of learning achievements . Cross border collaboration .
One side , Design based learning realizes cross-border complementarity of disciplines . Design learning encourages students to solve practical problems in hands-on creation , Solving problems usually requires the integration of multidisciplinary knowledge . By solving problems , Achieve cross disciplinary boundaries 、 Flexible and comprehensive application of multidisciplinary knowledge . On the other hand , Team collaboration and sharing . Design learning emphasizes creating middle school , Creative activities are inseparable from team collaboration and sharing . In the learning process , Creative collision for design tasks 、 Interactive communication 、 Design practice and other activities , Finally, creative achievements will be formed . Interconnected thinking .
firstly , Internet promotes online and offline learning . Design learning is not simply offline work , But with the help of the Internet 、 information technology 、 The help of emerging technologies , Implement participants 、 major 、 Ability 、 Interconnection of resources . second , Interconnection is conducive to the integration and application of tools . According to the small world theory , There are no more than six people connected with each other . Students use the Internet , In the process of design learning, we can find like-minded people and innovative resources around the world faster , Get professional support and help . Hands on ability “ Tower of experience ” The experience of doing in is the most direct at the bottom 、 Basic experience acquisition methods . Students through hands , Problems will be found 、 The externalization of the problem-solving process , Not only improve the ability of hands-on operation , It can improve students' scientific thinking level and scientific inquiry ability .
also , With existing education “ Emphasis on knowledge 、 Light practice ” Compared with the phenomenon of , Maker education emphasizes the cultivation of creativity and practical ability . Design learning process through analysis 、 Design 、 Solve and other hands-on practice process , Connect knowledge with practice , Deepen students' understanding and application of knowledge . Educational orientation . Design based learning integrating the educational concept of makers , Not simply “ The Midas touch ” The concept of commercialization guides students to learn . contrary , Learn more about design through “ Create a middle school ” To cultivate students' awareness of innovation and maker quality , While paying attention to learning achievements , More emphasis on the process of ability training . In maker Education , Teachers guide students to carry out creative practice . Students are finding problems 、 Design repeatedly 、 Explore the experience 、 The process of collaboration and sharing promotes the understanding of knowledge . The whole process , It is by no means a simple work creation , But the process of creative education .
in summary , Maker education is based on teaching , Undoubtedly, it is an important direction for the further development of maker education in the next few years . At present, many studies have been done , Most of them stay in the concept introduction and theoretical discussion of maker education , Although the exploration at the practical level is involved, it is still relatively weak . How to promote maker education into teaching in future design learning , Specific teaching process , Learning strategies 、 Learning evaluation, etc , It also needs further exploration and practice , The above problem will be that maker education enters schools 、 The key to entering the classroom , We will continue to track and introduce the new progress of the application of design learning in maker education .
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