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UE4 animation redirection
2022-06-29 09:29:00 【Deveuper】
UE4 in , Use animation redirection , Modify the imported humanoid bones , And apply the existing animation in the engine .
One . Available animation models
UE4 By default there is a basic set of humanoid bones ( Same as Unity), commonly UE4 Mall animation uses Humanoid Rig.
If the mall is being introduced , There is “Rigged to Epic skeleton Yes”, You can use Epic Animation resources provided .

Two . Specific operation
1. Open panel
windows - Retarget Manager panel - Choose to use Rig manipulation .

2. Compare using animated bone modifications
Open the original animated bones , Compare with the imported new model bones .
If the bones of the original animation are selected Rig yes Humanoid, The skeleton of the new model is also Humanoid.

3. Turn on the bone display
Display bones in the interface

4. Adjust the new model bones to the same pose as the animation bones
View two bone models , Based on the original animation model bones , Adjust the position of the new model bones 、 angle 、 The zoom , Find the difference .
Select the different bones , stay Detail The palette , Modify the original animation model .

Modified to complete . As shown in the figure below .

5. Apply the modified bone
stay Retarget Manager Lower right corner of panel , Click on Modify Pose, Choose Use CurrentPose.

At the same time to modify Preview Model , And save .

6. Create a retargeted backward animation
Find the original model animation file , Right click after selection - Retarget Anim Assets -- Duplicate Anim Assets and Retarget
Be careful : This method can be used in animation files 、 Animation blending 、 Animation montage and other resources , Right click to select .

In the panel that appears , Select redirect bones , Check whether the pose of the two models is the same in the right interface .
Add pre suffixes as needed 、 Modify the saved path . Click on Retarget To complete the operation .

7. Adjust again
Locate the retargeted backward animation resource in the save path , If the action does not match the target , You need to enter the bone panel of the new model , Adjust again .
stay SkeletonTree in , Click on Option - Show Retargeting Options , Turn on redirection options .

Select the base for the bone motion . In this example, the animation is all set to Based on bones

After modification , Repeat step... Again 6 Step by step . See if the animation is correct . Complete animation redirection .

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