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Open3d mesh (surface) coloring

2022-07-05 11:48:00 dayuhaitang_ galaxy

One 、 brief introduction

Open3D There are mainly two ways to render the color of meshes , One is to use PaintUniformColor Function to monochrome the mesh , The second is through the mesh object vertex_colors_ Array to implement , This way is more flexible , This is the same as the coloring operation related to point clouds . See the following code for specific operations .

Two 、 Implementation code

For the related configuration process, please refer to the previous article : be based on CMake To use Open3D, Here is only the relevant source code .

#define OPEN3D_VISUALIZATION_HEARER
#
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