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Getting started with 3D modeling for games, what modeling software can I choose?
2022-08-04 23:50:00 【3D modeling morning】
In recent years, the game industry has developed better and better in China. A game designer who has worked for 5 years can earn an annual salary of 200,000 yuan, and other positions such as modeler, original artist, concept design, etc.The salary is also very good.
Developing 3D games, modeling is a very basic project, so currently, what are the mainstream modeling software in the market?If you want to learn modeling, how should you choose?Let's take a look at it for you below.

Modeling software
3ds Max: The most mainstream 3d modeling software in the game market.3D Max has rich visual design, it has wide coverage, easy to use, simple and efficient modeling, and can design realistic 3D characters for games.3D Max can help design visualization professionals, game developers and visual effects artists maximize their productivity by simplifying the process of dealing with complex scenes, so it is widely used in games and architecture.
One of the world's best 3D animation production software, widely used in digital special effects creation for movies, TV, commercials, etc.It has even won many awards such as the Academy Award for Scientific and Technological Contribution, and many Hollywood blockbusters use Maya.For example, Disney, Japan's Square Enix game company, and Sony's Naughty Dog game studio are all in use.It can be said to be a comprehensive software.
Many people tend to compare 3dmax and maya together. In fact, this doesn't make much sense, because the two softwares have their own focus. When you go out to find a job after you finish your studies, the focus is not which software is more high-end, but the company you are interviewing for.What software are they using.

Zbrush: digital sculpting software, the most outstanding feature is that it allows artists to achieve "unrestricted" sculpting. Compared with traditional modeling software, it can give full play to the user's imagination and creativity, and is more free.Saying Zbrush is pretty powerful.However, since there is no animation or special effect related, Zbrush is generally used to sculpt high poly models, and if you want to go through the whole process, you still have to use other 3D software.Learning the art of the next era generally has to learn this software.
Vray: In essence, it is a renderer. It needs to wait for modeling, draw textures, and set materials for rendering.
Modo: Advanced Polygon Subdivision Surface, a comprehensive 3D software for modeling, sculpting, 3D painting, animation and rendering.It is easy to get started, so many concept artists choose to learn modo to assist in painting.
Blender: An open source, cross-platform, all-round 3D animation production software. The biggest selling point is that it is free. It can model, render, animate, and even sculpt. If you want to save costs, this software is a good choice.
Mudbox: Digital sculpting and texture painting software, can be used for sculpting + painting textures, and even generating PTex.At present, it is owned by the same owner and company as maya and 3d max.
3Dcoat: Ukrainian-developed digital sculpting software designed for game artists.It can model, sculpt, and render with very fine details, and some features such as unwrapping UVs and painting textures are quite good.

Auxiliary software for modeling
Xnormal: The rendering speed is fast, used to bake normal map, ao, etc.;
Topogun: A tool for retopo, of course other software like Maya and Max can also retopo, Zbrush can even generate it automatically;
Headus UV layout: a software dedicated to UV display, which is very easy to operate;
Marvelous Designer: clothing design and simulation software, mostly used for physical generation of clothing for game characters, the software interface is very friendly.
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