当前位置:网站首页>Getting started with 3D modeling for games, what modeling software can I choose?
Getting started with 3D modeling for games, what modeling software can I choose?
2022-08-04 23:50:00 【3D modeling morning】
In recent years, the game industry has developed better and better in China. A game designer who has worked for 5 years can earn an annual salary of 200,000 yuan, and other positions such as modeler, original artist, concept design, etc.The salary is also very good.
Developing 3D games, modeling is a very basic project, so currently, what are the mainstream modeling software in the market?If you want to learn modeling, how should you choose?Let's take a look at it for you below.
Modeling software
3ds Max: The most mainstream 3d modeling software in the game market.3D Max has rich visual design, it has wide coverage, easy to use, simple and efficient modeling, and can design realistic 3D characters for games.3D Max can help design visualization professionals, game developers and visual effects artists maximize their productivity by simplifying the process of dealing with complex scenes, so it is widely used in games and architecture.
One of the world's best 3D animation production software, widely used in digital special effects creation for movies, TV, commercials, etc.It has even won many awards such as the Academy Award for Scientific and Technological Contribution, and many Hollywood blockbusters use Maya.For example, Disney, Japan's Square Enix game company, and Sony's Naughty Dog game studio are all in use.It can be said to be a comprehensive software.
Many people tend to compare 3dmax and maya together. In fact, this doesn't make much sense, because the two softwares have their own focus. When you go out to find a job after you finish your studies, the focus is not which software is more high-end, but the company you are interviewing for.What software are they using.
Zbrush: digital sculpting software, the most outstanding feature is that it allows artists to achieve "unrestricted" sculpting. Compared with traditional modeling software, it can give full play to the user's imagination and creativity, and is more free.Saying Zbrush is pretty powerful.However, since there is no animation or special effect related, Zbrush is generally used to sculpt high poly models, and if you want to go through the whole process, you still have to use other 3D software.Learning the art of the next era generally has to learn this software.
Vray: In essence, it is a renderer. It needs to wait for modeling, draw textures, and set materials for rendering.
Modo: Advanced Polygon Subdivision Surface, a comprehensive 3D software for modeling, sculpting, 3D painting, animation and rendering.It is easy to get started, so many concept artists choose to learn modo to assist in painting.
Blender: An open source, cross-platform, all-round 3D animation production software. The biggest selling point is that it is free. It can model, render, animate, and even sculpt. If you want to save costs, this software is a good choice.
Mudbox: Digital sculpting and texture painting software, can be used for sculpting + painting textures, and even generating PTex.At present, it is owned by the same owner and company as maya and 3d max.
3Dcoat: Ukrainian-developed digital sculpting software designed for game artists.It can model, sculpt, and render with very fine details, and some features such as unwrapping UVs and painting textures are quite good.
Auxiliary software for modeling
Xnormal: The rendering speed is fast, used to bake normal map, ao, etc.;
Topogun: A tool for retopo, of course other software like Maya and Max can also retopo, Zbrush can even generate it automatically;
Headus UV layout: a software dedicated to UV display, which is very easy to operate;
Marvelous Designer: clothing design and simulation software, mostly used for physical generation of clothing for game characters, the software interface is very friendly.
边栏推荐
猜你喜欢
MySQL增删改查基础
Go 语言快速入门指南:什么是 TSL 安全传输层
Literature reading ten - Detect Rumors on Twitter by Promoting Information Campaigns with Generative Adversarial Learn
零基础如何入门软件测试?再到测开(小编心得)
一、爬虫基本概念
【无标题】线程三连鞭之“线程池”
[CVA Valuation Training Camp] Financial Modeling Guide - Lecture 1
Ab3d.PowerToys and Ab3d.DXEngine Crack
使用OpenCV实现一个文档自动扫描仪
MySQL的安装与卸载
随机推荐
jenkins发送邮件系统配置
Uniapp dynamic sliding navigation effect demo (finishing)
OpenCV:10特征检测
@Import注解的作用以及如何使用
KT148A语音芯片怎么烧录语音进入芯片里面通过串口和电脑端的工具
SQL association table update
truffle
头脑风暴:完全背包
【CVA估值训练营】财务建模指南——第一讲
PZK学C语言之字符串函数(一)
[QNX Hypervisor 2.2用户手册]10.5 vdev ioapic
堪称奔驰“理财产品”,空间媲美宝马X5,采用了非常运动的外观
隐私计算综述
Vscode连接远程服务器(一套配置成功)
[Cultivation of internal skills of string functions] strcpy + strcat + strcmp (1)
kernel hung_task死锁检测机制原理实现
MySQL基础篇【聚合函数】
golang 协程的实现原理
如何写好测试用例
上课笔记(6)(2)——#742. 周末舞会