当前位置:网站首页>Unity performance optimization reading notes - Introduction (1)
Unity performance optimization reading notes - Introduction (1)
2022-07-04 12:20:00 【Five kernel sesame cake】
The books read here are Chris Dickinson Of Unity 2017 Game Optimization Second edition English original . I will translate the contents of the book according to the translation tools and my own understanding . Try to ensure the accuracy of the content , If there is any mistake, you are welcome to point it out .
At the beginning, it is about the introduction of book content , The contents of different chapters are as follows :
The first 1 Chapter , Explore performance issues , It introduces Unity Profiler The function of . It provides a series of methods to detect the performance of applications , Locate performance bottlenecks , And provide an analysis of the root causes of performance problems .
The first 2 Chapter , Scripting strategies , Provide Unity C# Code writing best practice examples , To minimize the MonoBehaviour Callback cost , Improve the communication efficiency between objects, and so on .
The first 3 Chapter , The benefits of joint approval , discuss Unity Dynamic and static batch system , And how to use them to reduce the burden of rendering pipelines .
The first 4 Chapter , Manage art resources , Help you understand the underlying technology behind art resources , Learn how to avoid falling in the process of resource import , Pitfalls in compression and coding .
The first 5 Chapter , Faster physical systems , Introduced about Unity Of 3D and 2D Nuances of the physics engine , And how to correctly use and organize our physical objects to improve performance .
The first 6 Chapter , Dynamic graphics , The depth introduces the rendering pipeline , And how to solve the application in GPU and CPU Performance bottlenecks encountered on
. Provides information about optimizing lighting 、 shadow , Particle effect method . There is also something about optimization Shader Code method and specific technology for mobile devices .
The first 7 Chapter , Virtual speed and enhanced acceleration , Focus on the new virtual reality (VR) And reality enhancement (AR) Entertainment system , It also includes several performance optimization technologies for these platforms .
The first 8 Chapter , Proficient in memory management , Studied Unity engine ,Mono How the framework works at the bottom , And memory management through some components , To avoid frequent memory requests on the heap and reduce runtime garbage collection .
The first 9 Chapter , Tips and tricks , The end of the book is a lot about Unity Technology used by professionals , Used to improve project workflow and scene management .
边栏推荐
- Guava ImmutableSet. Builder source code analysis, shift original code, complement code, reverse code review
- Function parameters (positional parameters, default value parameters, variable parameters, named keyword parameters, keyword parameters)
- QQ get group member operation time
- priority_ queue
- French Data Protection Agency: using Google Analytics or violating gdpr
- Snowflake won the 2021 annual database
- Definition and method of string
- Video analysis
- Configure SSH certificate login
- Data communication and network: ch13 Ethernet
猜你喜欢

2021 annual summary - it seems that I have done everything except studying hard

Serialization oriented - pickle library, JSON Library

(August 10, 2021) web crawler learning - Chinese University ranking directed crawler
![[Yunju entrepreneurial foundation notes] Chapter II entrepreneur test 5](/img/68/4f92ca7cbdb90a919711b86d401302.jpg)
[Yunju entrepreneurial foundation notes] Chapter II entrepreneur test 5

nn. Exploration and experiment of batchnorm2d principle

OSI seven layer reference model
![[Yunju entrepreneurial foundation notes] Chapter II entrepreneur test 7](/img/44/1861f9016e959ed7c568721dd892db.jpg)
[Yunju entrepreneurial foundation notes] Chapter II entrepreneur test 7

OSI model notes

Login operation (for user name and password)

Here, the DDS tutorial you want | first experience of fastdds - source code compilation & Installation & Testing
随机推荐
Guava ImmutableSet. Builder source code analysis, shift original code, complement code, reverse code review
Configure SSH key to realize login free
OSI model notes
Shift EC20 mode and switch
nn. Exploration and experiment of batchnorm2d principle
Clockwise rotation method of event arrangement -- PHP implementation
netstat
Entitas learning [iv] other common knowledge points
Classification and application of AI chips
QQ get group link, QR code
[Yunju entrepreneurial foundation notes] Chapter II entrepreneur test 15
2021-08-09
OSI seven layer model & unit
Source code analysis of the implementation mechanism of multisets in guava class library
The frost peel off the purple dragon scale, and the xiariba people will talk about database SQL optimization and the principle of indexing (primary / secondary / clustered / non clustered)
QQ set group information
[Yunju entrepreneurial foundation notes] Chapter II entrepreneur test 9
How to judge the advantages and disadvantages of low code products in the market?
Star leap plan | new projects are continuously being recruited! MSR Asia MSR Redmond joint research program invites you to apply!
Reptile learning 4 winter vacation series (3)