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How to realize the movement control of characters in horizontal game
2022-07-07 22:06:00 【51CTO】
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Today, let's share the movement control of characters in the horizontal version game , In a 2D In the horizontal version of the game , For the movement control of game characters , In fact, we only need to consider the horizontal direction . If the character can jump , You need to consider the movement in the vertical direction , This article only deals with character movement control in the horizontal direction .
Pictured , It's a persona , There are two things we need to consider .
The first point is to control the character to move horizontally , Press the button that moves to the right , His position should move to the right , When you press the move left button , His position should move to the left .
The second point is to control the orientation of the character , When moving to the right , The role should face right , When moving to the left , The role should face left .
Next , We come to wechat game making tools , Let's see how to realize such a mobile control function .
Let's first realize the utilization “ rocker ” Control the movement of the character .“ rocker ” The plug-in is located in the material library , Click on “ Explorer ” Medium “ Add material ” Button , Open the material library .
Select on the material library “ plug-in unit ”, find “ rocker ”, Add to the project .
next , Add another role for control , You can find it in the material library “ Jungle Adventure ” Medium “ Running characters ”( This material has running animation frames ), Add to the project .
Add after completion , Our project has become like this .
Next, we will use the joystick below to control the movement of the game character .
To realize the movement control of the spirit , In fact, tools have provided us with ready-made “ Behavior ” 了 , Choose “ Running characters ”, Then click... In the attribute area “ Management behavior ”, In the open behavior panel , Turn on “ Direction control ” Behavior .
After the behavior is turned on , Go back to the bottom of the attribute area to see about “ Direction control ” Some properties of behavior . Here, because we only need to control the horizontal movement , So choose the direction here “ about ” that will do .
besides , In the building block area “ Behavior ” In category , And “ Direction control ” Related building blocks .
Actually , In addition to “ rocker ” plug-in unit , Open the “ Direction control ” After the act , We have already completed the first step , Click to preview the scene , to glance at .
You can see , At this time, we can use the joystick to control the movement of the character .
Next , We continue to complete the second step , Is to adjust the orientation of the role , When moving the character to the right , Face right , When moving to the left , Face left .
To achieve this function , You need to know 2 Blocks , The first piece is “ Direction control ” Medium “ Direction of movement ” Building blocks .
Call this building block , We can get an angle value , By judging the current angle value , You can know where the current character is moving .
Pictured , If you are currently moving to the right , call “ Direction of movement ” Building blocks will get one 0 Value , Move left , Will get a 180 Value .
Next , Let's learn about the second building block . be located “ appearance ” Medium “ Turn your shape horizontally ”.
What this building block helps us solve is the orientation of the fairy image .
Pictured , The picture on the left passes “ level ” After flipping , It will become the right side .
After knowing these two necessary building blocks , Let's look at the implementation logic directly , Add the following building blocks to the character .
Here we are based on “ Whether to right ” The value of the variable for , as well as “ Direction of movement ” The numerical , To determine when to flip horizontally . If the current character faces right , Then only when the character moves to the left , It should be turned once , Let the character face left , vice versa .
Preview again , Look at the moving effect .
According to the control of the rocker , The character will move in the right direction , And will face in the right direction , In this way, the function of controlling character movement is completed ,
Someone might say , This is a 2D Horizontal game , There is no need to use an include 4 Rocker in two directions , Just use “ One left one right ” The two buttons of can control the direction . Using two buttons to control the direction is actually very simple .
We add two buttons to the scene , It means left and right keys .
then , newly build 2 Notifications , A notice “ Move to the left ”, A notice “ To the right ”.
The logic of these two buttons is very simple , When I press and hold the button , They send corresponding notifications to the characters in the game .
Last , Come to the role , Receive these two notifications , Then just call according to the notification “ Behavior ” Medium “ towards the left / Move right ” Building blocks are enough .
Last , Let's preview .
In this way, we can realize two mobile control methods , A kind of use “ rocker ” control , A kind of use “ Left and right buttons ” control , Actually “ rocker ” The plug-in just automatically handles the left to right movement for us .
Okay , Today's content is here , For the movement control skills of characters in horizontal version game , Have you got it ?
hi ! Hello everyone , The ant is me . Welcome to my WeChat official account. 【 Little ants teach you to play games 】, Learn more original game development tutorials .
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