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Four commonly used techniques for anti aliasing

2022-07-06 00:51:00 Hydrion-Qlz

This paper is compiled from the school of software, Xi'an Jiaotong University Mr. Zhu Jihua Computer graphics courseware , Do not reprint


When displaying graphics on raster display , Line segments or graphic boundaries are more or less jagged

image-20220213220906343

The graphic signal is continuous , In raster display system , The graphics are represented by discrete pixels

  • Anamorphosis : The distortion caused by continuous quantity is represented by discrete quantity .

    • Stepped boundary ;

      image-20220213220943645

    • Distortion of graphic details ;

      image-20220213220948513

    • The narrow figure is missing ( Left ): In the animation sequence , Produce flicker ( Right ).

image-20220213221023952

Anti aliasing

In the process of graphic display , A method or technique for reducing or eliminating aliasing

Several methods of anti aliasing :

  • Methods to improve resolution ;
  • Unweighted area sampling ;
  • Weighted area sampling ;
  • Halftone technology .

Improve resolution

Set the display resolution ( level 、 vertical ) Double

image-20220213221122966

The frame buffer capacity is increased to the original 4 times , Scanning and converting graphics of the same size takes 4 Times as long

evaluation : Simple method , But the price is very high , It's not economical

Area sampling

  • The contribution of a straight line segment to the brightness of a pixel :
    • It is proportional to the area of the area where the two intersect ;
    • It is inversely proportional to the distance between the pixel center point and the straight line segment .
  • When a line segment does not intersect a pixel , It has no effect on the brightness of the pixel ;
  • The intersection area of the same area contributes the same to the brightness of the pixel , It has nothing to do with the position of the intersection area in the pixel .

Unweighted area sampling

Suppose the slope of a straight line segment is m(0≤m≤1), And the drawn line is a pixel unit , Then there are five situations when the straight line segment intersects with the pixel .

image-20220213221256319

Area calculation :

  • situation (1)(5) The shadow area is : D 2 / 2 m D^2/2m D2/2m;
  • situation (2)(4) The shadow area is : D − m / 2 D-m/2 Dm/2;
  • situation (3) The shadow area is : 1 − [ ( 1 − D ) 2 + E 2 ] / 2 m , E = D + m − s q r t ( 1 + m 2 ) 1-[(1-D)^2+E^2]/2m,E=D+m-sqrt(1+m^2) 1[(1D)2+E2]/2m,E=D+msqrt(1+m2).

The actual gray value displayed by the pixel = Area obtained (0-1 between )* The maximum gray value of this pixel

In order to simplify the calculation, we can use discrete Methods

image-20220213221444992

  • First, divide the screen pixels into n Sub pixels ;
  • Then calculate the number of sub pixels whose center point falls in the straight line segment k;
  • Setting the brightness of the pixel on the screen as the approximate value of the area of the intersecting area can k/n.

Weighted area sampling

thought : The second step of improving the unweighted region sampling method 3 Article nature , The contribution of object pixel brightness in the intersection region depends on the distance between the region and the pixel center

Discrete calculation method can be adopted

  • Divide pixels into n Sub pixels of equal area , Calculate the contribution of each sub-pixel to the original pixel , And save it in a two-dimensional weighting table ;
  • Find all sub pixels whose centers fall in the straight line segment ;
  • Calculate the sum of the contributions of all these sub pixels to the brightness of the original pixel ;
  • This value is multiplied by the maximum gray value of the pixel as the display gray value of the pixel .

Yes n=9 The situation of :

image-20220213221559394

Yes n=25 The situation of :

image-20220213221606215

Example

image-20220213221632041

Halftone technology

For a given resolution , The multi-level gray level is obtained by combining several pixels into a unit ;

example : In a display, four pixels form a unit , Can produce 5 Light intensity .

image-20220213221723509

evaluation

  • For a two-level gray-scale display, the number of gray levels that may be formed is equal to the number of pixels in the unit plus 1;
  • If you have any m Grey level , n × n n\times n n×n Pixels form a unit , Then the number of gray levels is n × n × ( m − 1 ) + 1 n\times n\times (m-1)+1 n×n×(m1)+1;
  • The larger the unit , The higher the gray level ;
  • It is at the expense of spatial resolution .

• example : Gray level =4, Each unit =2*2

image-20220213221849113

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