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UWA报告使用小技巧,你get了吗?(第四弹)
2022-07-02 06:53:00 【UWA】
UWA使用技巧小视频合辑继续更新啦~~
之前的UWA报告使用小技巧第一弹、第二弹和第三弹推出后,不少开发者和我们反馈原来报告中暗藏这么多玄机!因此,贴心的小编又为大家准备了5条真人真机测试和GOT Online报告使用小技巧,力图帮助大家平稳迈出性能优化的每一步。
GPU图元处理
节省GPU图元算力,减缓带宽能耗压力!
1GPU图元处理
GPU Shader Cycles
锁定Shader复杂度瓶颈,针对性排查优化
2GPU Shader Cycles
温度细分为CPU、GPU、 电池
定位压力来源,确认发热原因!高效优化的小技巧~
3温度细分
AssetBundle驻留信息
AssetBundle的驻留情况怎么看,你学会了吗?
4AssetBundle驻留信息
场景分隔线
精细化数据分析,你有没有用起来呢?
5场景分隔线
升级UWA SDK(最新版2.4.3)以获取到更多的功能支持,欢迎登录:https://www.uwa4d.com,免费申请试用名额哦!
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