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Blender体积雾
2022-07-02 06:36:00 【乔安鱼】
体积雾
第一种
1.建立一个能够囊括场景的cube
2.给cube赋予材质——添加“原理化体积”节点——体积音量相连——密度调小一些0.005,可以调整颜色来烘托不同的气氛——雾蒙蒙的感觉



第二种
1.添加一个平面
2.给平面赋予“自发光”材质——连接“体积”——调整强度和颜色

用blender做科幻城
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