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[Fantasy 4] the transformation from U3D to UE4
2022-07-02 10:24:00 【I want to play games while my hair is heavy】
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Link to the original text :https://blog.csdn.net/weixin_37658157/article/details/123963742
Abstract : This article mainly records my experience from Unity3D Engine to unreal 4 Experience on the transformation of engine , It will involve the comparison of similar concepts between the two fields , Learning direction and plan , And some development skills records .
List of articles
UI The difference on
| U3D | UE4 | |
|---|---|---|
| Main technology | UGUI | UMG |
| Using tools | Unity Editor ( namely Unity Editor ) | Widget Blueprints ( Interface blueprint ) |
| Editing process | In the scene, you can drag and drop to add various UI Components | Switch to... In the interface blueprint Designer View to edit UI |
| Loading mode | You can put the interface directly in the scene , You can also save the interface as Prefab Load as a resource | Trigger in code or blueprint CreateWidget() and AddToViewport() function |
| Runtime debugging mode | stay Scene The view can see the state of the whole interface in world space , Click a UI You can view its runtime data | adopt WidgetReflector( Control reflector ) Click a UI View its runtime data , Note that the data is not refreshed in real time , What is displayed is only the instantaneous data when clicking |
| Conflict resolution when merging resources | Whether it's Prefab still Scene, Can view the differences in the form of text , However, you cannot merge resources | uasset It's all binary files , Differences cannot be viewed as text , But the interior provides Merge Tool merge blueprint , Also have Source Control Tools lock blueprint resources |
Differences in programming languages
| U3D | UE4 | |
|---|---|---|
| Supported programming languages | C# / JavaScript | C++ |
| Visual programming tools | Bolt plug-in unit | The blueprint |
Conceptual differences of similar terms
The official tutorial : by Unity The Unreal Engine prepared by the developer 4 guide , Among them “ Glossary ” One section is very clear , I won't repeat 
Life cycle management
UE4: https://docs.unrealengine.com/5.0/zh-CN/unreal-engine-actor-lifecycle/
U3D: https://docs.unity.cn/cn/current/Manual/ExecutionOrder.html
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