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Blender camera surround motion, animation rendering, video synthesis
2022-07-02 10:17:00 【Qiao'an fish】
use blender Make a display animation for your model
One 、 Surround movement
Add a camera and a circle —— Zoom the circle to the adjusted camera
Select the camera , Adding constraints —— Follow the path —— Path selection torus
After restraint , The coordinates of the camera go far away ,alt+G—— Restore coordinates
Click the animation path , The camera will start moving
Add another constraint —— Standards follow —— Select the house —— Adjust the following axis 、 Adjust the camera view up
Change the camera speed : Find the first frame —— Select a fixed position in the follow curve —— Press... At the offset coefficient with the mouse I key k frame —— Drag the marker to 240 At frame , Change the offset coefficient to 1, Press I key k frame
Now it's the effect of gradual in and out , Adjust to the average speed : Select two frames ——T Select interpolation mode —— linear
You can change the camera field of view by zooming and resizing the circle
Two 、 Rendering
stay “ Output ” Select file location —— Format PNG
3、 ... and 、 Video synthesis
Add video synthesis panel —— Add image sequence ——A Select all sequence frames
Four 、 Render export
Select Format —— The coding container is changed to MPEG-4
Be careful : Lower the rendering and view , Otherwise, it's very slow
Be careful : Set the moving object as a camera , Otherwise, the rendered screen will be black
5、 ... and 、 Video synthesis
Video acceleration : add to —— Effect fragment strips—— speed control —— Cancel stretch to input strip length—— Use speed coefficient and stacking times to accelerate
Common shortcut key
0—— Camera angle of view
N—— Right property bar
Alt G/R/S—— Resume move 、 Restore rotation 、 Restore zoom
.—— Back to the object
I——K frame ( Mouse over the offset coefficient )
A—— Future generations
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