当前位置:网站首页>[phantom engine UE] the difference between running and starting, and the analysis of common problems
[phantom engine UE] the difference between running and starting, and the analysis of common problems
2022-07-05 04:12:00 【Rabbit Xiaoyun】
Guide language :
There are UI, Not after startup UI?
Run time table output normally , After startup, the table spans columns ?
These are the situations caused by the difference between running and starting some functions , This article lists common differences or problems ( be based on UE4.26 edition ), If the problem you encounter is not one of them and you suffer from this problem , Consider loading the runtime package when packaging ( Increase the packaging volume and remove all consoles )
One 、 Using an array FIND Method causes an exception
Problem specification :
FIND There is a problem with the method , The index can be found smoothly at run time , start-up ( Or pack ) Unable to find index , All return to -1.
Solution :
Replace with two loops , Match the value .
Two 、 The output results of running and starting to get the object name are different
Problem specification :
Runtime , Get the object name and output lowercase characters ( Such as other), Startup time , Output initial capitalization ( Such as Other), Therefore, the judgment condition is abnormal .
Solution :
Increase understanding of this situation
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