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The latest tank battle 2022 full development notes-1
2022-07-06 13:26:00 【Programmer rock】
One 、 Project introduction
Tanks war 1990 As a classic stand-alone game , yes 80 after 、90 Good memories after , It's also C/C++ A must for beginners .
But tanks 1990, The game screen is too simple . We are now on tanks 1990 Make a new upgrade , Use C Language , Build the latest tank 2022! The effect of the game is as follows :
The supporting video address of this project
Two 、 Project purpose
Whole project , Fully using the C Language , Starting from scratch , From game frame design to game rendering , Integrated C The main technical points of language , about C Language beginners , It helps a lot . It can be used as a quick improvement project for beginners , It can also be directly used as the curriculum of college students .
3、 ... and 、 Project preparation
1.Windows System , Apple computer is not suitable .
2. Mastered C The simple foundation of language , Like constants 、 Variable 、if-for-while Control statement .
3. install VS Any version , It is recommended to use VS2019 or VS2022.
VS2019 Installation instructions
4. install easyx Graphics library
Download the latest version directly on the official website easyx Graphics library
easyx Download link
After downloading , Double click Install directly to install .
easyx Quick start
5. download “ Tanks war 2020” Game materials and sound files .
Send me a private message directly to get .
Four 、 Create project
Use VS2019, Or other versions VS, Create a new project , Select an empty project template .
5、 ... and 、 Realize the battlefield layout of tank war
5.1 Import game resources
Put resource directory res Import project directory .
5.2 Realize the game background
add to main.cpp
#include <stdio.h>
#include <graphics.h>
IMAGE imgBG;
void init() {
initgraph(1300, 900);
loadimage(&imgBG, "res/bg1.png");
}
void updataMap() {
putimage(0, 0, &imgBG); // Update the game background
}
int main(void) {
init();
updataMap();
system("pause");
return 0;
}
5.3 Realize game map
First add the most basic map elements , Add other elements later , Such as jungle cover 、 The river 、 Shields and other props .
Define enumeration types , To represent various map elements .
enum {
EMPTY, // clearing
TU_WALL, // The earth wall
GANG_WALL, // Steel wall
MY_HOME, // Our commander
ENEMY_HOME, // The opposing commander
UNIT_COUNT
};
Define the image array imgUnits To represent each map element
IMAGE imgUnits[UNIT_COUNT];
stay init In the initialization function , Load map elements .
imgUnits[EMPTY] = NULL;
loadimage(&imgUnits[TU_WALL], "res/wall1.png");
loadimage(&imgUnits[GANG_WALL], "res/wall2.png");
loadimage(&imgUnits[MY_HOME], "res/pj2.png");
loadimage(&imgUnits[ENEMY_HOME], "res/wukelan2.png");
Use a two-dimensional array to represent the map layout , The subsequent optimization is to use multiple files to represent the map data of each level .
int map[18][26] = {
{ 0,0,1,1,0,0,1,1,0,0,0,1,4,0,1,0,0,0,1,1,0,0,1,1,0,0 },
{ 0,0,1,1,0,0,1,1,0,0,0,1,0,0,1,0,0,0,1,1,0,0,1,1,0,0 },
{ 0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0 },
{ 0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0 },
{ 1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1 },
{ 2,2,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,2,2 },
{ 0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,1,1,0,0,1,1,0,0,1,1,1,1,1,1,0,0,1,1,0,0,1,1,0,0 },
{ 0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0 },
{ 0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0 },
{ 0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0 },
{ 0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0 },
{ 0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0 },
{ 0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0 },
{ 0,0,0,0,0,0,0,0,0,0,0,1,3,0,1,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0 }
};
According to the two-dimensional array map data , stay updataMap Function to update map data .
for (int i = 0; i < 18; i++) {
for (int j = 0; j < 26; j++) {
putimage(j * 50, i * 50, &imgUnits[map[i][j]]);
}
}
Run the program , View the game map effect :
5.4 Realize the transparent background of the command post and import customized tools.h and tools.cpp
1) Import custom tools.h and tools.cpp
2) stay main.cpp Add
#include "tools.h"
3) Modify the code
//putimage(j * 50, i * 50, &imgUnits[map[i][j]]);
putimagePNG(j * 50, i * 50, &imgUnits[map[i][j]]);
The test results are as follows :
next step , We will create tanks on both sides .
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