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C4D quick start tutorial - Introduction to software interface

2022-07-06 15:15:00 Salted fish shell

C4D Quick start tutorial

Last year, a friend wrote a private letter saying , The hardware tutorial is well written (*(*)) But there is a lack of display , I thought for a year , Such is the case , How to show it ? I choose C4D, While doing some projects with hardware , Side use C4D demonstration . It is estimated that the effect will be better . So let's get started .

Of course, everyone knows my temper , Save some fancy things . We do it directly on a project basis , Do whatever you need .
Set a small goal first ~ hold ZTMR For that board C4D Realize it . Compare 《 Simple 》 To understand the basic use .

C4D edition R24
PS: I started from scratch , So the update will be slow QAQ


What is C4D

Chinese name 4D The movie , Foreign name CINEMA 4D, The R & D company is Germany Maxon Computer, It is characterized by high computing speed and powerful rendering plug-in , Use in movies 《 Doom 》《 "Avatar" 》 in , Won the title of the best product in the trade show , Formerly known as FastRay.

Simple understanding , It can do special effects , Make a model , Do the animation . and Maya《 almost 》. I learned this mainly to show my hardware works more intuitively ~. Easy to learn .
#@ The goal is
Implement the following development board C4D design sketch . Cough Try to restore it for the first time . The board is ready , It's easy later .

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C4D Interface

A brief introduction C4D Each part area , Easy to find later .

  1. Overall display
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  2. The title bar

Display software version information and currently edited file information
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  1. menu bar

It can be divided into Main menu and window menu .

  • The main menu
    Below the title bar is the main menu  Insert picture description here
  • Window menu
    The View menu and the window menu of each region are collectively referred to , It is used to manage their own window commands
  1. The toolbar

Including some common tools , Enable these tools to create and edit model objects .

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5. Edit mode toolbar

You can switch between different editing tools
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  1. View window

Edit and observe the main areas of the model , The perspective view is displayed by default , single click 【 Middle mouse button 】 Switchable view layout
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  1. Timeline panel

Located below the view window , Contains timeline and animation editing tools
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  1. Material panel

Located under the timeline panel , Used to create , Edit and manage materials . In the material panel 【 double-click 】 You can create shaders
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  1. Coordinate system

Located on the right side of the material panel , Common parameters for controlling and editing the selected object level
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10. object / Session panel

The object panel is used to display and edit all objects in the scene and their labels
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The session panel is used to manage the parameters of the scene
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11. attribute / Layer panel

The property panel contains all the property parameters of the selected object , These parameters can be edited here . Insert picture description here

The layer panel is used to manage multiple objects in the scene
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12. Interface layout

On the right side of the main menu 【 Interface 】 You can control the page layout , The default interface is standard. Insert picture description here
You can choose your preferred layout
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Just understand the interface , It can distinguish the corresponding areas for us to find the corresponding functions . Next, we will start the project .~

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