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C4D quick start tutorial - Introduction to software interface
2022-07-06 15:15:00 【Salted fish shell】
C4D Quick start tutorial
Last year, a friend wrote a private letter saying , The hardware tutorial is well written (*(∇*)) But there is a lack of display , I thought for a year , Such is the case , How to show it ? I choose C4D, While doing some projects with hardware , Side use C4D demonstration . It is estimated that the effect will be better . So let's get started .
Of course, everyone knows my temper , Save some fancy things . We do it directly on a project basis , Do whatever you need .
Set a small goal first ~ hold ZTMR For that board C4D Realize it . Compare 《 Simple 》 To understand the basic use .
C4D edition R24
PS: I started from scratch , So the update will be slow QAQ
What is C4D
Chinese name 4D The movie , Foreign name CINEMA 4D, The R & D company is Germany Maxon Computer, It is characterized by high computing speed and powerful rendering plug-in , Use in movies 《 Doom 》《 "Avatar" 》 in , Won the title of the best product in the trade show , Formerly known as FastRay.
Simple understanding , It can do special effects , Make a model , Do the animation . and Maya《 almost 》. I learned this mainly to show my hardware works more intuitively ~. Easy to learn .
#@ The goal is
Implement the following development board C4D design sketch . Cough Try to restore it for the first time . The board is ready , It's easy later .
C4D Interface
A brief introduction C4D Each part area , Easy to find later .
- Overall display
- The title bar
Display software version information and currently edited file information
- menu bar
It can be divided into Main menu and window menu .
- The main menu
Below the title bar is the main menu - Window menu
The View menu and the window menu of each region are collectively referred to , It is used to manage their own window commands
- The toolbar
Including some common tools , Enable these tools to create and edit model objects .
5. Edit mode toolbar
You can switch between different editing tools
- View window
Edit and observe the main areas of the model , The perspective view is displayed by default , single click 【 Middle mouse button 】 Switchable view layout
- Timeline panel
Located below the view window , Contains timeline and animation editing tools
- Material panel
Located under the timeline panel , Used to create , Edit and manage materials . In the material panel 【 double-click 】 You can create shaders
- Coordinate system
Located on the right side of the material panel , Common parameters for controlling and editing the selected object level
10. object / Session panel
The object panel is used to display and edit all objects in the scene and their labels
The session panel is used to manage the parameters of the scene
11. attribute / Layer panel
The property panel contains all the property parameters of the selected object , These parameters can be edited here .
The layer panel is used to manage multiple objects in the scene
12. Interface layout
On the right side of the main menu 【 Interface 】 You can control the page layout , The default interface is standard.
You can choose your preferred layout
Just understand the interface , It can distinguish the corresponding areas for us to find the corresponding functions . Next, we will start the project .~
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