当前位置:网站首页>[phantom engine UE] realize the animation production of mapping tripod deployment

[phantom engine UE] realize the animation production of mapping tripod deployment

2022-07-05 04:08:00 Rabbit Xiaoyun

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The basic idea of realization :

1.3dmax Make a tripod model inside
2. Import maya adjustment Component groups and levels
3. Output to the game engine , Set up Import bones and animation

Problems encountered and solutions

1. Animation dislocation
use 3dmax Direct animation , It may cause hierarchy dislocation
Need to maya Level of inspection group in
You can consider adding some binding tracking
And export abs Format model

2.abs Format
Export encountered abs Format failure
You need to convert the surface to triangular format first

3. Wrong direction when importing
You can set the import direction in the game engine
Rotation Angle .

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