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UE4 - how to make a simple TPS role (I) - create a basic role
2022-07-06 02:18:00 【qq_ twenty million seven thousand one hundred and seventy-one】
open UE4 Enter the create project interface , Choose the game , The third person project goes to the next step


Create a project according to the following configuration , Name arbitrary , Be sure to include beginner content !!! Related to the use of later materials 
After the project is created , So let's create one Level Folder , Create a basic level in the folder

Add terrain and lights to the basic level , so UE Learning notes ( Four )- How to create a basic level from zero _ Edward peak blog -CSDN Blog
At this point, we need to create a basic mobile , The role of sprinting
First, create a role blueprint , Create a new role folder character. Create a Character Blueprint of type
- Pawn It's a actor.Pawn Can be Controller hold , They can receive input , Can do a lot of game logic .
- Character It's a human style Pawn, Inherited from Pawn. He took one by default Capsule impactor and Character motion components . He can do basic humanoid movement , It can copy and move smoothly and has some animation related functions .


Name the blueprint you just created TPS_Nova, And open him

After entering the game, you can already see some basic default content - Capsule body , Arrow assembly , Mesh body , The character moves four contents
Let's replace the model first , Select mesh body , Find the target villain in the grid on the right :SK_Mannequin

We will adjust the rotation and distance of the imported protagonist , Make it fit with the capsule , And the direction of the body is consistent with the direction of the arrow
Next, we need a camera to check the behavior of the character , Add spring arm , camera , And set the camera as a substructure of the spring arm

Switch to the level interface , In the world scene settings , Set the default in game mode pawn Set it to what we just did TPS_Nova

Run the game , At this time, we can see a basic villain displayed in the game

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