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C language games - minesweeping

2022-07-06 20:32:00 farewell12345

The game passes 3 Source file implementation

1. The header file game.h

#pragma once

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROWS ROW + 2
#define COLS COL + 2
// The number of rows on the chessboard 
#define ROW 9
// The number of rows on the chessboard 
#define COL 9
// Number of Mines arranged 
#define EASY_COUNT 10

// Initialize array 
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);

// Print array 
void DisplayBoard(char board[ROWS][COLS], int row, int col);

// Arrange thunder 
void SetMine(char board[ROWS][COLS], int row, int col);

// Check the thunder 
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

2. The game logic test.c

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"

void game()
{
	// Create two two-dimensional arrays , A record of the location of the mine , A message used to display thunder 
	// Record the location of the mine 
	char mine[ROWS][COLS] = { 0 };
	// Show Ray's information 
	char show[ROWS][COLS] = { 0 };
	// Initialize array 
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
	// Print array 
	//DisplayBoard(mine, ROW, COL);
	DisplayBoard(show, ROW, COL);
	// Arrange thunder 
	SetMine(mine, ROW, COL);
	//DisplayBoard(mine, ROW, COL);
	// Check the thunder 
	FindMine(mine, show, ROW, COL);
}

void menu()
{
	printf("*************************\n");
	printf("********  1. Mine clearance   *******\n");
	printf("********  0. sign out   *******\n");
	printf("*************************\n");
}

int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf(" Please enter :");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf(" sign out \n");
			break;
		default:
			printf(" Input error , Please re-enter \n");
			break;
		}
	} while (input);
	return 0;
}

3. The subject of the game game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"

// Initialize array 
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

// Print array 
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	// Print the number of checkerboard columns 
	for (i = 0; i <= row; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		// Print checkerboard lines 
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			// Print chessboard information 
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
}

// Arrange thunder 
void SetMine(char board[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;

	while(count > 0)
	{
		int i = rand() % row + 1;
		int j = rand() % col + 1;
		if (board[i][j] == '0')
		{
			board[i][j] = '1';
			count--;
		}
	}
}

// Calculate the information of surrounding mines 
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
	//1+'0'='1'  2+'0'='2' …………
	return mine[x - 1][y - 1] +
		mine[x - 1][y] +
		mine[x - 1][y + 1] +
		mine[x][y - 1] +
		mine[x][y + 1] +
		mine[x + 1][y - 1] +
		mine[x + 1][y] +
		mine[x + 1][y + 1] - 8 * '0';
}



// Expand ray 
void ExpandMine(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
	// Recursive constraints 
	if (x == 0 || y == 0 || x == ROWS - 1 || y == COLS - 1)
	{
		return;
	}
	// Judge whether the coordinates have been calculated 
	if (show[x][y] != '*') 
	{
		return;
	}
    int count = get_mine_count(mine, x, y);
	if (count != 0)
	{
		show[x][y] = count + '0';
	}
    else
	{
		show[x][y] = ' ';
		ExpandMine(mine, show, x - 1, y - 1);
		ExpandMine(mine, show, x - 1, y);
		ExpandMine(mine, show, x - 1, y + 1);
		ExpandMine(mine, show, x, y - 1);
		ExpandMine(mine, show, x, y + 1);
		ExpandMine(mine, show, x + 1, y - 1);
		ExpandMine(mine, show, x + 1, y);
		ExpandMine(mine, show, x + 1, y + 1);
	}
	
}

// Check the thunder 
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	//win Used to judge whether all mines have been discharged 
	int win = row * col - EASY_COUNT;
	do
	{
		printf(" Please enter the coordinates :");
		scanf("%d %d", &x, &y);
		// Judge the legitimacy of the input coordinates 
		if (x > 0 && x <= row && y > 0 && y <= col)
		{
			if (mine[x][y] == '1')
			{
				printf(" The game failed \n");
				DisplayBoard(mine, ROW, COL);
				break;
			}
			else
			{
				// Calculate the information of surrounding mines 
				ExpandMine(mine, show, x, y);

				DisplayBoard(show, ROW, COL);
				//win--;
			}
		}
		else
		{
			printf(" Illegal input coordinates , Please re-enter \n");
		}
	} while (win);
	if (win == 0)
	{
		printf(" congratulations , Mine clearance is successful \n");
	}
}

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