当前位置:网站首页>使用CopyMemory API出现 尝试读取或写入受保护的内存。这通常指示其他内存已损坏。

使用CopyMemory API出现 尝试读取或写入受保护的内存。这通常指示其他内存已损坏。

2020-11-09 10:53:00 Gu

迁移一个旧程序到.net. 之前有段代码是这样的.

Public Declare Sub CopyMemory Lib "kernel32" Alias "RtlMoveMemory" (Destination As Any, Source As Any, ByVal Length As Long)

        For n = 0 To 4
                
                lbt(0) = strRead(n * 4 + 3 + 3)
                lbt(1) = strRead(n * 4 + 3 + 2)
                lbt(2) = strRead(n * 4 + 3 + 1)
                lbt(3) = strRead(n * 4 + 3)
                CopyMemory ByVal VarPtr(fTempData(n)), ByVal VarPtr(lbt(0)), 4
        Next

直接翻译成C#, 结果运行时报错  尝试读取或写入受保护的内存。这通常指示其他内存已损坏。

 [DllImport("kernel32.dll", EntryPoint = "RtlMoveMemory", CharSet = CharSet.Ansi)]
        public extern static long CopyMemory(IntPtr dest, IntPtr source, int size);  

            for (n = 0; n <= 4; n++)
            {
    
                lbt[0] = bytRead[n * 4 + 3 + 3];
                lbt[1] = bytRead[n * 4 + 3 + 2];
                lbt[2] = bytRead[n * 4 + 3 + 1];
                lbt[3] = bytRead[n * 4 + 3];

                CopyMemory ((IntPtr)(fTempData[n]), (IntPtr)(lbt[0]), 4);
            }

  其实这段代码是字节数组转浮点数, 可以用这句代码就可以了 fTempData[n] = BitConverter.ToSingle(lbt, 0);

也可以用  System.Buffer.BlockCopy(lbt, 0, fTempData, 0, 4);  这个不涉及unsafe操作

但这个涉及到内存操作, 之前都没研究过C# unsafe的内存操作. 我还以为只要在项目里打开允许不安全代码.函数里加上unsafe关键字就可以了.结果不是的.

 

在MSDN找到一段例子

static void Main()
    {

        // Create a point struct.
        Point p;
        p.x = 1;
        p.y = 1;

        Console.WriteLine("The value of first point is " + p.x + " and " + p.y + ".");

        // Initialize unmanged memory to hold the struct.
        IntPtr pnt = Marshal.AllocHGlobal(Marshal.SizeOf(p));

        try
        {

            // Copy the struct to unmanaged memory.
            Marshal.StructureToPtr(p, pnt, false);

            // Create another point.
            Point anotherP;

            // Set this Point to the value of the
            // Point in unmanaged memory.
            anotherP = (Point)Marshal.PtrToStructure(pnt, typeof(Point));

            Console.WriteLine("The value of new point is " + anotherP.x + " and " + anotherP.y + ".");

        }
        finally
        {
            // Free the unmanaged memory.
            Marshal.FreeHGlobal(pnt);
        }



    }

 一个Memory的类

using System;
using System.Runtime.InteropServices;

public static unsafe class Memory
{
    // Handle for the process heap. This handle is used in all calls to the
    // HeapXXX APIs in the methods below.
    private static readonly IntPtr s_heap = GetProcessHeap();

    // Allocates a memory block of the given size. The allocated memory is
    // automatically initialized to zero.
    public static void* Alloc(int size)
    {
        void* result = HeapAlloc(s_heap, HEAP_ZERO_MEMORY, (UIntPtr)size);
        if (result == null) throw new OutOfMemoryException();
        return result;
    }

    // Copies count bytes from src to dst. The source and destination
    // blocks are permitted to overlap.
    public static void Copy(void* src, void* dst, int count)
    {
        byte* ps = (byte*)src;
        byte* pd = (byte*)dst;
        if (ps > pd)
        {
            for (; count != 0; count--) *pd++ = *ps++;
        }
        else if (ps < pd)
        {
            for (ps += count, pd += count; count != 0; count--) *--pd = *--ps;
        }
    }

    // Frees a memory block.
    public static void Free(void* block)
    {
        if (!HeapFree(s_heap, 0, block)) throw new InvalidOperationException();
    }

    // Re-allocates a memory block. If the reallocation request is for a
    // larger size, the additional region of memory is automatically
    // initialized to zero.
    public static void* ReAlloc(void* block, int size)
    {
        void* result = HeapReAlloc(s_heap, HEAP_ZERO_MEMORY, block, (UIntPtr)size);
        if (result == null) throw new OutOfMemoryException();
        return result;
    }

    // Returns the size of a memory block.
    public static int SizeOf(void* block)
    {
        int result = (int)HeapSize(s_heap, 0, block);
        if (result == -1) throw new InvalidOperationException();
        return result;
    }

    // Heap API flags
    private const int HEAP_ZERO_MEMORY = 0x00000008;

    // Heap API functions
    [DllImport("kernel32")]
    private static extern IntPtr GetProcessHeap();

    [DllImport("kernel32")]
    private static extern void* HeapAlloc(IntPtr hHeap, int flags, UIntPtr size);

    [DllImport("kernel32")]
    private static extern bool HeapFree(IntPtr hHeap, int flags, void* block);

    [DllImport("kernel32")]
    private static extern void* HeapReAlloc(IntPtr hHeap, int flags, void* block, UIntPtr size);

    [DllImport("kernel32")]
    private static extern UIntPtr HeapSize(IntPtr hHeap, int flags, void* block);
}
View Code
class Test
{
    static unsafe void Main()
    {
        byte* buffer = null;
        try
        {
            const int Size = 256;
            buffer = (byte*)Memory.Alloc(Size);
            for (int i = 0; i < Size; i++) buffer[i] = (byte)i;
            byte[] array = new byte[Size];
            fixed (byte* p = array) Memory.Copy(buffer, p, Size);
            for (int i = 0; i < Size; i++) Console.WriteLine(array[i]);
        }
        finally
        {
            if (buffer != null) Memory.Free(buffer);
        }
    }
}

 

 

https://stackoverflow.com/questions/2658380/how-can-i-copy-unmanaged-data-in-c-sharp-and-how-fast-is-it

版权声明
本文为[Gu]所创,转载请带上原文链接,感谢
https://www.cnblogs.com/zitjubiz/p/13946915.html