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UE4/UE5 虚幻引擎,材质篇(三),不同距离的材质优化
2022-07-05 04:54:00 【虎冯河】
一、根据CameraPosition相机位置与Absolute WorldPosition绝对世界位置的距离,显示不同材质。
(图中的颜色,可以根据替换为不同精度的纹理贴图,这样就可以在项目中根据不同距离显示不同精度,从而达到优化的效果。)
在场景中的效果
二、根据PixelDepth像素深度, 显示不同材质
场景效果
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