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Mouse click fireworks explosion effect

2022-07-05 07:29:00 SongErrors

Click the fireworks explosion effect with the mouse

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One 、 Quick to use ( Quote the one I created anime.min.js file )

<canvas class="fireworks" style="position: fixed; left: 0px; top: 0px; z-index: 1; pointer-events: none; width: 1440px; height: 451px;" width="2880" height="902"></canvas>
<script type="text/javascript" src="https://cdn.jsdelivr.net/gh/UniqueYou/[email protected]/anime.min.js"></script>
<script type="text/javascript"> "use strict"; function updateCoords(e) {
       pointerX = (e.clientX || e.touches[0].clientX) - canvasEl.getBoundingClientRect().left, pointerY = e.clientY || e.touches[0].clientY - canvasEl.getBoundingClientRect().top } function setParticuleDirection(e) {
       var t = anime.random(0, 360) * Math.PI / 180, a = anime.random(50, 180), n = [-1, 1][anime.random(0, 1)] * a; return {
       x: e.x + n * Math.cos(t), y: e.y + n * Math.sin(t) } } function createParticule(e, t) {
       var a = {
      }; return a.x = e, a.y = t, a.color = colors[anime.random(0, colors.length - 1)], a.radius = anime.random(16, 32), a.endPos = setParticuleDirection(a), a.draw = function () {
       ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.fillStyle = a.color, ctx.fill() }, a } function createCircle(e, t) {
       var a = {
      }; return a.x = e, a.y = t, a.color = "#F00", a.radius = 0.1, a.alpha = 0.5, a.lineWidth = 6, a.draw = function () {
       ctx.globalAlpha = a.alpha, ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.lineWidth = a.lineWidth, ctx.strokeStyle = a.color, ctx.stroke(), ctx.globalAlpha = 1 }, a } function renderParticule(e) {
       for (var t = 0; t < e.animatables.length; t++) {
       e.animatables[t].target.draw() } } function animateParticules(e, t) {
       for (var a = createCircle(e, t), n = [], i = 0; i < numberOfParticules; i++) {
       n.push(createParticule(e, t)) } anime.timeline().add({
       targets: n, x: function (e) {
       return e.endPos.x }, y: function (e) {
       return e.endPos.y }, radius: 0.1, duration: anime.random(1200, 1800), easing: "easeOutExpo", update: renderParticule }).add({
       targets: a, radius: anime.random(80, 160), lineWidth: 0, alpha: {
       value: 0, easing: "linear", duration: anime.random(600, 800) }, duration: anime.random(1200, 1800), easing: "easeOutExpo", update: renderParticule, offset: 0 }) } function debounce(e, t) {
       var a; return function () {
       var n = this, i = arguments; clearTimeout(a), a = setTimeout(function () {
       e.apply(n, i) }, t) } } var canvasEl = document.querySelector(".fireworks"); if (canvasEl) {
       var ctx = canvasEl.getContext("2d"), numberOfParticules = 30, pointerX = 0, pointerY = 0, tap = "mousedown", colors = ["#FF1461", "#18FF92", "#5A87FF", "#FBF38C"], setCanvasSize = debounce(function () {
       canvasEl.width = 2 * window.innerWidth, canvasEl.height = 2 * window.innerHeight, canvasEl.style.width = window.innerWidth + "px", canvasEl.style.height = window.innerHeight + "px", canvasEl.getContext("2d").scale(2, 2) }, 500), render = anime({
       duration: 1 / 0, update: function () {
       ctx.clearRect(0, 0, canvasEl.width, canvasEl.height) } }); document.addEventListener(tap, function (e) {
       "sidebar" !== e.target.id && "toggle-sidebar" !== e.target.id && "A" !== e.target.nodeName && "IMG" !== e.target.nodeName && (render.play(), updateCoords(e), animateParticules(pointerX, pointerY)) }, !1), setCanvasSize(), window.addEventListener("resize", setCanvasSize, !1) } "use strict"; function updateCoords(e) {
       pointerX = (e.clientX || e.touches[0].clientX) - canvasEl.getBoundingClientRect().left, pointerY = e.clientY || e.touches[0].clientY - canvasEl.getBoundingClientRect().top } function setParticuleDirection(e) {
       var t = anime.random(0, 360) * Math.PI / 180, a = anime.random(50, 180), n = [-1, 1][anime.random(0, 1)] * a; return {
       x: e.x + n * Math.cos(t), y: e.y + n * Math.sin(t) } } function createParticule(e, t) {
       var a = {
      }; return a.x = e, a.y = t, a.color = colors[anime.random(0, colors.length - 1)], a.radius = anime.random(16, 32), a.endPos = setParticuleDirection(a), a.draw = function () {
       ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.fillStyle = a.color, ctx.fill() }, a } function createCircle(e, t) {
       var a = {
      }; return a.x = e, a.y = t, a.color = "#F00", a.radius = 0.1, a.alpha = 0.5, a.lineWidth = 6, a.draw = function () {
       ctx.globalAlpha = a.alpha, ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.lineWidth = a.lineWidth, ctx.strokeStyle = a.color, ctx.stroke(), ctx.globalAlpha = 1 }, a } function renderParticule(e) {
       for (var t = 0; t < e.animatables.length; t++) {
       e.animatables[t].target.draw() } } function animateParticules(e, t) {
       for (var a = createCircle(e, t), n = [], i = 0; i < numberOfParticules; i++) {
       n.push(createParticule(e, t)) } anime.timeline().add({
       targets: n, x: function (e) {
       return e.endPos.x }, y: function (e) {
       return e.endPos.y }, radius: 0.1, duration: anime.random(1200, 1800), easing: "easeOutExpo", update: renderParticule }).add({
       targets: a, radius: anime.random(80, 160), lineWidth: 0, alpha: {
       value: 0, easing: "linear", duration: anime.random(600, 800) }, duration: anime.random(1200, 1800), easing: "easeOutExpo", update: renderParticule, offset: 0 }) } function debounce(e, t) {
       var a; return function () {
       var n = this, i = arguments; clearTimeout(a), a = setTimeout(function () {
       e.apply(n, i) }, t) } } var canvasEl = document.querySelector(".fireworks"); if (canvasEl) {
       var ctx = canvasEl.getContext("2d"), numberOfParticules = 30, pointerX = 0, pointerY = 0, tap = "mousedown", colors = ["#FF1461", "#18FF92", "#5A87FF", "#FBF38C"], setCanvasSize = debounce(function () {
       canvasEl.width = 2 * window.innerWidth, canvasEl.height = 2 * window.innerHeight, canvasEl.style.width = window.innerWidth + "px", canvasEl.style.height = window.innerHeight + "px", canvasEl.getContext("2d").scale(2, 2) }, 500), render = anime({
       duration: 1 / 0, update: function () {
       ctx.clearRect(0, 0, canvasEl.width, canvasEl.height) } }); document.addEventListener(tap, function (e) {
       "sidebar" !== e.target.id && "toggle-sidebar" !== e.target.id && "A" !== e.target.nodeName && "IMG" !== e.target.nodeName && (render.play(), updateCoords(e), animateParticules(pointerX, pointerY)) }, !1), setCanvasSize(), window.addEventListener("resize", setCanvasSize, !1) }; </script>

Two 、 Or quote your own anime.min.js file

establish anime.min.js Add the following , It can be uploaded to the server 、github etc. ……
[scode type=“green”] recommend [/scode]

  1. take anime.min.js File upload to github
  2. Use jsdelivr cdn Accelerate will github File upload to jsdelivr Then you can access it

[scode type=“share”] For example, I anime.min.js link [/scode]
https://cdn.jsdelivr.net/gh/UniqueYou/[email protected]/anime.min.js


/*  Fireworks explosion effect js */
var $jscomp = {
     scope: {
    } }; $jscomp.defineProperty = "function" == typeof Object.defineProperties ? Object.defineProperty : function (e, r, p) {
     if (p.get || p.set) throw new TypeError("ES3 does not support getters and setters."); e != Array.prototype && e != Object.prototype && (e[r] = p.value) }; $jscomp.getGlobal = function (e) {
     return "undefined" != typeof window && window === e ? e : "undefined" != typeof global && null != global ? global : e }; $jscomp.global = $jscomp.getGlobal(this); $jscomp.SYMBOL_PREFIX = "jscomp_symbol_";
$jscomp.initSymbol = function () {
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     return $jscomp.SYMBOL_PREFIX + (e || "") + $jscomp.symbolCounter_++ };
$jscomp.initSymbolIterator = function () {
     $jscomp.initSymbol(); var e = $jscomp.global.Symbol.iterator; e || (e = $jscomp.global.Symbol.iterator = $jscomp.global.Symbol("iterator")); "function" != typeof Array.prototype[e] && $jscomp.defineProperty(Array.prototype, e, {
     configurable: !0, writable: !0, value: function () {
     return $jscomp.arrayIterator(this) } }); $jscomp.initSymbolIterator = function () {
     } }; $jscomp.arrayIterator = function (e) {
     var r = 0; return $jscomp.iteratorPrototype(function () {
     return r < e.length ? {
     done: !1, value: e[r++] } : {
     done: !0 } }) };
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     $jscomp.initSymbolIterator(); e = {
     next: e }; e[$jscomp.global.Symbol.iterator] = function () {
     return this }; return e }; $jscomp.array = $jscomp.array || {
    }; $jscomp.iteratorFromArray = function (e, r) {
     $jscomp.initSymbolIterator(); e instanceof String && (e += ""); var p = 0, m = {
     next: function () {
     if (p < e.length) {
     var u = p++; return {
     value: r(u, e[u]), done: !1 } } m.next = function () {
     return {
     done: !0, value: void 0 } }; return m.next() } }; m[Symbol.iterator] = function () {
     return m }; return m };
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     var u = e[m]; u in p || (p[u] = {
    }); p = p[u] } e = e[e.length - 1]; m = p[e]; r = r(m); r != m && null != r && $jscomp.defineProperty(p, e, {
     configurable: !0, writable: !0, value: r }) } }; $jscomp.polyfill("Array.prototype.keys", function (e) {
     return e ? e : function () {
     return $jscomp.iteratorFromArray(this, function (e) {
     return e }) } }, "es6-impl", "es3"); var $jscomp$this = this;
(function (e, r) {
     "function" === typeof define && define.amd ? define([], r) : "object" === typeof module && module.exports ? module.exports = r() : e.anime = r() })(this, function () {
    
    function e(a) {
     if (!h.col(a)) try {
     return document.querySelectorAll(a) } catch (c) {
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     h = a; t || (t = h); k((l + h - t) * q.speed) }; g.seek = function (a) {
     k(d(a)) }; g.pause = function () {
     var a = v.indexOf(g); -1 < a && v.splice(a, 1); g.paused = !0 }; g.play = function () {
     g.paused && (g.paused = !1, t = 0, l = d(g.currentTime), v.push(g), B || ia()) }; g.reverse = function () {
     g.reversed = !g.reversed; t = 0; l = d(g.currentTime) }; g.restart = function () {
    
            g.pause();
            g.reset(); g.play()
        }; g.finished = m; g.reset(); g.autoplay && g.play(); return g
    } var ga = {
     update: void 0, begin: void 0, run: void 0, complete: void 0, loop: 1, direction: "normal", autoplay: !0, offset: 0 }, S = {
     duration: 1E3, delay: 0, easing: "easeOutElastic", elasticity: 500, round: 0 }, W = "translateX translateY translateZ rotate rotateX rotateY rotateZ scale scaleX scaleY scaleZ skewX skewY perspective".split(" "), H, h = {
    
        arr: function (a) {
     return Array.isArray(a) }, obj: function (a) {
     return -1 < Object.prototype.toString.call(a).indexOf("Object") },
        pth: function (a) {
     return h.obj(a) && a.hasOwnProperty("totalLength") }, svg: function (a) {
     return a instanceof SVGElement }, dom: function (a) {
     return a.nodeType || h.svg(a) }, str: function (a) {
     return "string" === typeof a }, fnc: function (a) {
     return "function" === typeof a }, und: function (a) {
     return "undefined" === typeof a }, hex: function (a) {
     return /(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i.test(a) }, rgb: function (a) {
     return /^rgb/.test(a) }, hsl: function (a) {
     return /^hsl/.test(a) }, col: function (a) {
     return h.hex(a) || h.rgb(a) || h.hsl(a) }
    }, A = function () {
    
        function a(a, d, b) {
     return (((1 - 3 * b + 3 * d) * a + (3 * b - 6 * d)) * a + 3 * d) * a } return function (c, d, b, f) {
    
                if (0 <= c && 1 >= c && 0 <= b && 1 >= b) {
    
                    var e = new Float32Array(11); if (c !== d || b !== f) for (var k = 0; 11 > k; ++k)e[k] = a(.1 * k, c, b); return function (k) {
    
                        if (c === d && b === f) return k; if (0 === k) return 0; if (1 === k) return 1; for (var h = 0, l = 1; 10 !== l && e[l] <= k; ++l)h += .1; --l; var l = h + (k - e[l]) / (e[l + 1] - e[l]) * .1, n = 3 * (1 - 3 * b + 3 * c) * l * l + 2 * (3 * b - 6 * c) * l + 3 * c; if (.001 <= n) {
     for (h = 0; 4 > h; ++h) {
     n = 3 * (1 - 3 * b + 3 * c) * l * l + 2 * (3 * b - 6 * c) * l + 3 * c; if (0 === n) break; var m = a(l, c, b) - k, l = l - m / n } k = l } else if (0 ===
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     var l = h, h = h + .1, g = 0; do m = l + (h - l) / 2, n = a(m, c, b) - k, 0 < n ? h = m : l = m; while (1e-7 < Math.abs(n) && 10 > ++g); k = m } return a(k, d, f)
                    }
                }
            }
    }(), Q = function () {
    
        function a(a, b) {
     return 0 === a || 1 === a ? a : -Math.pow(2, 10 * (a - 1)) * Math.sin(2 * (a - 1 - b / (2 * Math.PI) * Math.asin(1)) * Math.PI / b) } var c = "Quad Cubic Quart Quint Sine Expo Circ Back Elastic".split(" "), d = {
    
            In: [[.55, .085, .68, .53], [.55, .055, .675, .19], [.895, .03, .685, .22], [.755, .05, .855, .06], [.47, 0, .745, .715], [.95, .05, .795, .035], [.6, .04, .98, .335], [.6, -.28, .735, .045], a], Out: [[.25,
                .46, .45, .94], [.215, .61, .355, 1], [.165, .84, .44, 1], [.23, 1, .32, 1], [.39, .575, .565, 1], [.19, 1, .22, 1], [.075, .82, .165, 1], [.175, .885, .32, 1.275], function (b, c) {
     return 1 - a(1 - b, c) }], InOut: [[.455, .03, .515, .955], [.645, .045, .355, 1], [.77, 0, .175, 1], [.86, 0, .07, 1], [.445, .05, .55, .95], [1, 0, 0, 1], [.785, .135, .15, .86], [.68, -.55, .265, 1.55], function (b, c) {
     return .5 > b ? a(2 * b, c) / 2 : 1 - a(-2 * b + 2, c) / 2 }]
        }, b = {
     linear: A(.25, .25, .75, .75) }, f = {
    }, e; for (e in d) f.type = e, d[f.type].forEach(function (a) {
    
            return function (d, f) {
    
                b["ease" + a.type + c[f]] = h.fnc(d) ?
                    d : A.apply($jscomp$this, d)
            }
        }(f)), f = {
     type: f.type }; return b
    }(), ha = {
     css: function (a, c, d) {
     return a.style[c] = d }, attribute: function (a, c, d) {
     return a.setAttribute(c, d) }, object: function (a, c, d) {
     return a[c] = d }, transform: function (a, c, d, b, f) {
     b[f] || (b[f] = []); b[f].push(c + "(" + d + ")") } }, v = [], B = 0, ia = function () {
     function a() {
     B = requestAnimationFrame(c) } function c(c) {
     var b = v.length; if (b) {
     for (var d = 0; d < b;)v[d] && v[d].tick(c), d++; a() } else cancelAnimationFrame(B), B = 0 } return a }(); q.version = "2.2.0"; q.speed = 1; q.running = v; q.remove =
        function (a) {
     a = P(a); for (var c = v.length; c--;)for (var d = v[c], b = d.animations, f = b.length; f--;)u(a, b[f].animatable.target) && (b.splice(f, 1), b.length || d.pause()) }; q.getValue = K; q.path = function (a, c) {
     var d = h.str(a) ? e(a)[0] : a, b = c || 100; return function (a) {
     return {
     el: d, property: a, totalLength: N(d) * (b / 100) } } }; q.setDashoffset = function (a) {
     var c = N(a); a.setAttribute("stroke-dasharray", c); return c }; q.bezier = A; q.easings = Q; q.timeline = function (a) {
    
            var c = q(a); c.pause(); c.duration = 0; c.add = function (d) {
    
                c.children.forEach(function (a) {
    
                    a.began =
                    !0; a.completed = !0
                }); m(d).forEach(function (b) {
     var d = z(b, D(S, a || {
    })); d.targets = d.targets || a.targets; b = c.duration; var e = d.offset; d.autoplay = !1; d.direction = c.direction; d.offset = h.und(e) ? b : L(e, b); c.began = !0; c.completed = !0; c.seek(d.offset); d = q(d); d.began = !0; d.completed = !0; d.duration > b && (c.duration = d.duration); c.children.push(d) }); c.seek(0); c.reset(); c.autoplay && c.restart(); return c
            }; return c
        }; q.random = function (a, c) {
     return Math.floor(Math.random() * (c - a + 1)) + a }; return q
});

Set the appearance - Developer settings - Custom output body At the end of the HTML Code Insert code

[scode type=“blue” size=""] The reference needs to be modified src="anime.min.js"[/scode]

<canvas class="fireworks" style="position: fixed; left: 0px; top: 0px; z-index: 1; pointer-events: none; width: 1440px; height: 451px;" width="2880" height="902"></canvas>
<script type="text/javascript" src="anime.min.js"></script>
<script type="text/javascript"> "use strict"; function updateCoords(e) {
       pointerX = (e.clientX || e.touches[0].clientX) - canvasEl.getBoundingClientRect().left, pointerY = e.clientY || e.touches[0].clientY - canvasEl.getBoundingClientRect().top } function setParticuleDirection(e) {
       var t = anime.random(0, 360) * Math.PI / 180, a = anime.random(50, 180), n = [-1, 1][anime.random(0, 1)] * a; return {
       x: e.x + n * Math.cos(t), y: e.y + n * Math.sin(t) } } function createParticule(e, t) {
       var a = {
      }; return a.x = e, a.y = t, a.color = colors[anime.random(0, colors.length - 1)], a.radius = anime.random(16, 32), a.endPos = setParticuleDirection(a), a.draw = function () {
       ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.fillStyle = a.color, ctx.fill() }, a } function createCircle(e, t) {
       var a = {
      }; return a.x = e, a.y = t, a.color = "#F00", a.radius = 0.1, a.alpha = 0.5, a.lineWidth = 6, a.draw = function () {
       ctx.globalAlpha = a.alpha, ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.lineWidth = a.lineWidth, ctx.strokeStyle = a.color, ctx.stroke(), ctx.globalAlpha = 1 }, a } function renderParticule(e) {
       for (var t = 0; t < e.animatables.length; t++) {
       e.animatables[t].target.draw() } } function animateParticules(e, t) {
       for (var a = createCircle(e, t), n = [], i = 0; i < numberOfParticules; i++) {
       n.push(createParticule(e, t)) } anime.timeline().add({
       targets: n, x: function (e) {
       return e.endPos.x }, y: function (e) {
       return e.endPos.y }, radius: 0.1, duration: anime.random(1200, 1800), easing: "easeOutExpo", update: renderParticule }).add({
       targets: a, radius: anime.random(80, 160), lineWidth: 0, alpha: {
       value: 0, easing: "linear", duration: anime.random(600, 800) }, duration: anime.random(1200, 1800), easing: "easeOutExpo", update: renderParticule, offset: 0 }) } function debounce(e, t) {
       var a; return function () {
       var n = this, i = arguments; clearTimeout(a), a = setTimeout(function () {
       e.apply(n, i) }, t) } } var canvasEl = document.querySelector(".fireworks"); if (canvasEl) {
       var ctx = canvasEl.getContext("2d"), numberOfParticules = 30, pointerX = 0, pointerY = 0, tap = "mousedown", colors = ["#FF1461", "#18FF92", "#5A87FF", "#FBF38C"], setCanvasSize = debounce(function () {
       canvasEl.width = 2 * window.innerWidth, canvasEl.height = 2 * window.innerHeight, canvasEl.style.width = window.innerWidth + "px", canvasEl.style.height = window.innerHeight + "px", canvasEl.getContext("2d").scale(2, 2) }, 500), render = anime({
       duration: 1 / 0, update: function () {
       ctx.clearRect(0, 0, canvasEl.width, canvasEl.height) } }); document.addEventListener(tap, function (e) {
       "sidebar" !== e.target.id && "toggle-sidebar" !== e.target.id && "A" !== e.target.nodeName && "IMG" !== e.target.nodeName && (render.play(), updateCoords(e), animateParticules(pointerX, pointerY)) }, !1), setCanvasSize(), window.addEventListener("resize", setCanvasSize, !1) } "use strict"; function updateCoords(e) {
       pointerX = (e.clientX || e.touches[0].clientX) - canvasEl.getBoundingClientRect().left, pointerY = e.clientY || e.touches[0].clientY - canvasEl.getBoundingClientRect().top } function setParticuleDirection(e) {
       var t = anime.random(0, 360) * Math.PI / 180, a = anime.random(50, 180), n = [-1, 1][anime.random(0, 1)] * a; return {
       x: e.x + n * Math.cos(t), y: e.y + n * Math.sin(t) } } function createParticule(e, t) {
       var a = {
      }; return a.x = e, a.y = t, a.color = colors[anime.random(0, colors.length - 1)], a.radius = anime.random(16, 32), a.endPos = setParticuleDirection(a), a.draw = function () {
       ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.fillStyle = a.color, ctx.fill() }, a } function createCircle(e, t) {
       var a = {
      }; return a.x = e, a.y = t, a.color = "#F00", a.radius = 0.1, a.alpha = 0.5, a.lineWidth = 6, a.draw = function () {
       ctx.globalAlpha = a.alpha, ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.lineWidth = a.lineWidth, ctx.strokeStyle = a.color, ctx.stroke(), ctx.globalAlpha = 1 }, a } function renderParticule(e) {
       for (var t = 0; t < e.animatables.length; t++) {
       e.animatables[t].target.draw() } } function animateParticules(e, t) {
       for (var a = createCircle(e, t), n = [], i = 0; i < numberOfParticules; i++) {
       n.push(createParticule(e, t)) } anime.timeline().add({
       targets: n, x: function (e) {
       return e.endPos.x }, y: function (e) {
       return e.endPos.y }, radius: 0.1, duration: anime.random(1200, 1800), easing: "easeOutExpo", update: renderParticule }).add({
       targets: a, radius: anime.random(80, 160), lineWidth: 0, alpha: {
       value: 0, easing: "linear", duration: anime.random(600, 800) }, duration: anime.random(1200, 1800), easing: "easeOutExpo", update: renderParticule, offset: 0 }) } function debounce(e, t) {
       var a; return function () {
       var n = this, i = arguments; clearTimeout(a), a = setTimeout(function () {
       e.apply(n, i) }, t) } } var canvasEl = document.querySelector(".fireworks"); if (canvasEl) {
       var ctx = canvasEl.getContext("2d"), numberOfParticules = 30, pointerX = 0, pointerY = 0, tap = "mousedown", colors = ["#FF1461", "#18FF92", "#5A87FF", "#FBF38C"], setCanvasSize = debounce(function () {
       canvasEl.width = 2 * window.innerWidth, canvasEl.height = 2 * window.innerHeight, canvasEl.style.width = window.innerWidth + "px", canvasEl.style.height = window.innerHeight + "px", canvasEl.getContext("2d").scale(2, 2) }, 500), render = anime({
       duration: 1 / 0, update: function () {
       ctx.clearRect(0, 0, canvasEl.width, canvasEl.height) } }); document.addEventListener(tap, function (e) {
       "sidebar" !== e.target.id && "toggle-sidebar" !== e.target.id && "A" !== e.target.nodeName && "IMG" !== e.target.nodeName && (render.play(), updateCoords(e), animateParticules(pointerX, pointerY)) }, !1), setCanvasSize(), window.addEventListener("resize", setCanvasSize, !1) }; </script>
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