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Three. JS introductory learning notes 07: external model import -c4d to JSON file for web pages -fbx import
2022-07-07 15:48:00 【Jiang Duoduo_ Mostly Harmless 】
Used in the last article obj Import , Turn into json I found that some materials cannot be loaded , I don't know why .
such as blender Import obj When modeling , as long as obj and mtl Material files are in the same folder , Normal condition , Import obj At the same time, you can directly import mtl.
stay blender You can see the complete material obj Model , But with three.js Plug in conversion json When placed on the web , The material is missing .
This problem has not been solved yet .
So I switched to c4d turn fbx,fbx Import blender, use blender Of three.js Plug in conversion json The way , Put it on the web , In this way, the material can be better preserved .
fbx Import Blender Turn into json There are several problems that need attention and unresolved problems to be recorded :
I don't know whether the following is true , I didn't find the cause of the problem , It's just that the effect seems better
1.C4D export fbx when , You need to be able to group and Export , Each object has a material , Don't add or delete all levels of connected objects , Avoid having many materials on an object
2.C4D When adding or deleting connection objects , Adjacent and close ones are merged , A bad merger may break the page
3.C4D Reset coordinates in ,blender Middle alignment 3d The cursor , The last one had
4. The material needs to be painted on both sides
To be solved :
1. Some groups are separated , Also pay attention to the material , Still can't load the desired material effect , Unknown cause
2. Some materials are exported as fbx and json It's big , For unknown reasons
3. Axial overturn problem , What are the rules , Why does it flip , Unknown cause
4.Blender export three.js When , Shortcut key required a once , Select all and then select objects , Then export without error , Why is this
5. Load multiple json What are the simple methods for objects ?
Icon
C4D Add or delete all connection objects in , Multiple materials cannot
Upper figure blender It looks like this
The effect of not adding two sides is not good
There are individual objects in the Group , Each object has its own material , You can export a whole set
C4D Adjacent connection objects + Delete
When the whole group cannot reset the axis , It can only affect the axis , Change the origin position of the axis to 0,0,0 Just fine .
There are still many problems with the whole export , I don't know why
Code
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>3d_camera</title>
<script type="text/javascript" src="js/three.js"></script>
<script type="text/javascript" src="js/DirectionalLightHelper.js"></script>
<script type="text/javascript" src="js/OBJLoader.js"></script>
<script type="text/javascript" src="js/ObjectLoader.js"></script>
<script type="text/javascript" src="js/FBXLoader.js"></script>
<script type="text/javascript" src="js/inflate.min.js"></script>
<script type="text/javascript" src="js/JSONLoader.js"></script>
</head>
<body>
<script type="text/javascript">
//renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize(800, 600);
document.getElementsByTagName("body")[0].appendChild(renderer.domElement);
//scene
var scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(30, 800 / 600, 0.1, 100);
camera.position.set(30, 35, 30);
camera.lookAt(new THREE.Vector3(0, 0, 0));
scene.add(camera);
//object
var loader = new THREE.ObjectLoader();
loader.load("json/cfbx3.json", function(obj) {
obj.traverse(function(child) {
if (child instanceof THREE.Mesh) {
child.material.side = THREE.DoubleSide;
}
});
obj.scale.multiplyScalar(5);//3 Multiple size
mesh = obj;
obj.position.set(0,0,0);
obj.rotation.z = -Math.PI;// rotate 180 degree
scene.add(obj);
});
var loader = new THREE.ObjectLoader();
loader.load("json/cfbx3.json", function(obj2) {
obj2.traverse(function(child) {
if (child instanceof THREE.Mesh) {
child.material.side = THREE.DoubleSide;
}
});
obj2.scale.multiplyScalar(5);//3 Multiple size
mesh = obj2;
obj2.position.set(0,0,-4);
obj2.rotation.z = -Math.PI;// rotate 180 degree
scene.add(obj2);
});
var loader = new THREE.ObjectLoader();
loader.load("json/cfbx3.json", function(obj3) {
obj3.traverse(function(child) {
if (child instanceof THREE.Mesh) {
child.material.side = THREE.DoubleSide;
}
});
obj3.scale.multiplyScalar(5);
mesh = obj3;
obj3.position.set(0,0,-7);
obj3.rotation.z = -Math.PI;// rotate 180 degree
scene.add(obj3);
});
var loader = new THREE.ObjectLoader();
loader.load("json/cfbx3.json", function(obj4) {
obj4.traverse(function(child) {
if (child instanceof THREE.Mesh) {
child.material.side = THREE.DoubleSide;
}
});
obj4.scale.multiplyScalar(5);
mesh = obj4;
obj4.position.set(0,0,-10);
obj4.rotation.z = -Math.PI;// rotate 180 degree
scene.add(obj4);
});
var loader = new THREE.ObjectLoader();
loader.load("json/untitled2.json", function(obj5) {
obj5.traverse(function(child) {
if (child instanceof THREE.Mesh) {
child.material.side = THREE.DoubleSide;
}
});
obj5.scale.multiplyScalar(5);
mesh = obj5;
obj5.position.set(0,0,-13);
obj5.rotation.z = -Math.PI;// rotate 180 degree
scene.add(obj5);
});
var loader = new THREE.ObjectLoader();
loader.load("json/untitled5.json", function(obj6) {
obj6.traverse(function(child) {
if (child instanceof THREE.Mesh) {
child.material.side = THREE.DoubleSide;
}
});
obj6.scale.multiplyScalar(500);
mesh = obj6;
obj6.position.set(0,-2,-10);
obj6.rotation.x = -Math.PI;// rotate 180 degree
scene.add(obj6);
});
var loader = new THREE.ObjectLoader();
loader.load("json/cfbx3.json", function(obj3) {
obj3.traverse(function(child) {
if (child instanceof THREE.Mesh) {
child.material.side = THREE.DoubleSide;
}
});
obj3.scale.multiplyScalar(5);
mesh = obj3;
obj3.position.set(0,0,-13);
obj3.rotation.z = -Math.PI;// rotate 180 degree
scene.add(obj3);
});
var loader = new THREE.ObjectLoader();
loader.load("json/che10.json", function(obj7) {
obj7.traverse(function(child) {
if (child instanceof THREE.Mesh) {
child.material.side = THREE.DoubleSide;
}
});
obj7.scale.multiplyScalar(100);
mesh = obj7;
obj7.position.set(10,5,-5);
// obj7.rotation.x = -Math.PI;// rotate 180 degree
scene.add(obj7);
});
var loader = new THREE.ObjectLoader();
loader.load("json/tool_new.json", function(obj8) {
obj8.traverse(function(child) {
if (child instanceof THREE.Mesh) {
child.material = new THREE.MeshLambertMaterial({
color: 0xffffff,
side: THREE.DoubleSide
});
}
});
obj8.scale.multiplyScalar(100);
mesh = obj8;
obj8.position.set(0,10,-8);
obj8.rotation.z = -Math.PI;// rotate 180 degree
obj8.rotation.y = -Math.PI;// rotate 180 degree
scene.add(obj8);
});
//light
var light = new THREE.DirectionalLight(0xffffff);
light.position.set(10,20,30);
light.intensity=1.5;// Strength
scene.add(light);
// scene.add( new THREE.DirectionalLightHelper( light ) );// Directional light position
id = setInterval(draw, 20);
function draw() {
renderer.render(scene, camera);
}
</script>
</body>
</html>
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