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canvas基础2 - arc - 画弧线

2022-07-06 09:21:00 玲小叮当

系列文章目录

本文是canvas基础2 - arc - 画弧线,通俗易懂,小白也没烦恼,根据慕课网liuyubobobo老师的视频课学习整理
视频课指路:慕课网 liuyubobobo老师 炫丽的倒计时效果Canvas绘图与动画基础



1、arc方法绘制弧线

  1. context.arc(圆心坐标x,圆心坐标y,半径值,从哪一个弧度值为始,结束弧度,弧度为顺时针还是逆时针默认false为顺时针)
    arc方法绘制弧线
  2. startingAngleendingAngle说明
    arc方法绘制弧线

2、画圆

  1. 顺时针画圆
<canvas id="canvas" style="background-color: rgb(200,200,200);display: block;margin: 20px auto;">
    当前浏览器不支持canvas,请更换浏览器后再试
</canvas>
<script> var canvas = document.getElementById('canvas') canvas.width = 1024 canvas.height = 768 if (canvas.getContext('2d')) {
       var context = canvas.getContext('2d') context.lineWidth = 5 context.strokeStyle = '#005588' context.arc(300, 300, 200, 0, 1.5 * Math.PI) context.stroke() } </script>

顺时针画圆
2. 逆时针画圆

<canvas id="canvas" style="background-color: rgb(200,200,200);display: block;margin: 20px auto;">
    当前浏览器不支持canvas,请更换浏览器后再试
</canvas>
<script> var canvas = document.getElementById('canvas') canvas.width = 1024 canvas.height = 768 if (canvas.getContext('2d')) {
       var context = canvas.getContext('2d') context.lineWidth = 5 context.strokeStyle = '#005588' context.arc(300, 300, 200, 0, 1.5 * Math.PI, true) context.stroke() } </script>

逆时针画圆

3、closePath特性

closePath代表结束这个路径,如果当前路径没有封闭上,会自动封闭这个路径
closePath特性
closePath特性

4、2048棋盘demo

<canvas id="canvas" width="800" height="800" style="display: block; background-color: #eee;margin: 10px auto;">
    不能使用canvas
</canvas>
<script> window.onload = function () {
       var canvas = document.getElementById('canvas') var context = canvas.getContext('2d') // drawRoundRect(context, 10, 10, 600, 500, 50) // fillRoundRect(context, 50, 50, 600, 500, 50, '#500') fillRoundRect(context, 150, 150, 500, 500, 10, '#bbada0') for (var i = 0; i < 4; i++) for (var j = 0; j < 4; j++) fillRoundRect(context, 170 + i * 120, 170 + j * 120, 100, 100, 6, '#ccc0b3') } function drawRoundRect(cxt, x, y, width, height, radius) {
       if (2 * radius > width || 2 * radius > height) return; cxt.save() cxt.translate(x, y) pathRoundRect(cxt, width, height, radius) cxt.strokeStyle = '#000' cxt.stroke() cxt.restore() } function fillRoundRect(cxt, x, y, width, height, radius, fillColor) {
       if (2 * radius > width || 2 * radius > height) return; cxt.save() cxt.translate(x, y) pathRoundRect(cxt, width, height, radius) cxt.fillStyle = fillColor || '#000' cxt.fill() cxt.restore() } function pathRoundRect(cxt, width, height, radius) {
       cxt.beginPath() cxt.arc(width - radius, height - radius, radius, 0, Math.PI / 2) cxt.lineTo(radius, height) cxt.arc(radius, height - radius, radius, Math.PI / 2, Math.PI) cxt.lineTo(0, radius) cxt.arc(radius, radius, radius, Math.PI, Math.PI * 3 / 2) cxt.lineTo(width - radius, 0) cxt.arc(width - radius, radius, radius, Math.PI * 3 / 2, Math.PI * 2) cxt.closePath() } </script>

总结

本文为canvas第二节,之后会持续更新,大家感觉还实用的话,关注或者点个赞都可以,谢谢啦

原网站

版权声明
本文为[玲小叮当]所创,转载请带上原文链接,感谢
https://blog.csdn.net/weixin_48963720/article/details/125260945