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【虚幻引擎UE】实现背景模糊下近景旋转操作物体的方法及踩坑记录
2022-07-05 04:06:00 【兔小昀】
实现目标:
成功方法:
1.在场景中添加模糊效果的后期景深滤镜
2.在进入观察状态时,将后期模糊效果的框移动到相应位置上。
3.后期景深滤镜的做法在官方学习教程视频里有,按步骤做即可,具体参数需要进一步调试。

以下非正文
补充记录尝试使用的失败方法(踩坑记录):
1.在相机前加平面,并赋予毛玻璃材质
2.在UI加模糊效果,并增加动态捕捉材质
3.直接改相机景深(不知道如何做 貌似不星QUQ)
方法1.在相机前加平面,并赋予毛玻璃材质
具体教程地址:https://www.bilibili.com/video/av75800992/
创建材质的方法及参数如下:

材质效果:
出现的问题:出现白边异常。
而且会有丑陋的漫反射和嵌地板现象。
方法2.在UI加模糊效果,并增加动态捕捉材质
具体教程地址:https://zhuanlan.zhihu.com/p/260716849
首先添加捕捉器,在细节面板设置PrimitiveRenderMode为show only actors。
给这个show only actors数组赋值,方法有多种,这里用最简单的:
创建渲染材质

材质创建与设置

然后把UI添加到该加的地方就可以了,原教程是这么做的

UI嵌入image材质映射相机动态捕捉结果
我做出来的效果……

存在的问题:这个方法的清晰度不行(即使分辨率很高,也效果不佳,还卡)
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