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MIT CMS. 300 session 8 – immersion / immersion

2022-07-06 04:25:00 Kovotsuki

Preface :

        The human brain will deceive itself , Grasp the essential characteristics of the game , It can easily immerse players in the virtual world .

Session 8  IMMERSION  Immerse / immersion

Readings

Murray, 'Immersion'

Csikszentmihalyi, Flow

Concepts/Keywords

·    immersion  Immerse

·    transitional objects  Transition objects ( The fourth wall

·    luminal space

·    avatar  Avatar role

·    flow  Floating feeling

·    enjoyment  Pleasure

Goals

·   Convey the complex concept of immersion, and its multiple meanings

  The complex concept of immersion and its multiple meanings

·    Explore the ways/conditions for immersion

Explore the conditions of immersion

·    Understand that breaking immersion is OK

Understand that destruction immersion is OK Of

IMMERSION  Immerse / immersion

 Term: is recurrent in reviews, design vocabulary, it's more of a buzzword than a useful term

In the comments 、 Design vocabulary often appears , It is not so much a useful term , Rather, it is a popular word

  1. Active creates belief. (using objects and seeing them work as expected)
    1. Our brain automatically creates our own virtual reality.
  2. Participation with a mask (Avatar, mask as transition object, as the boundary)
  3. Collective participation with roles. (Other player, collective creation of belief)
  1. Activities create fantasies .( Use objects and see that they work as expected )

(1) Our brain will automatically create our own virtual reality .

2. Mask participation ( avatar , Mask as transition object , As a boundary )

3. Collective participation of roles ( Other players , Create faith collectively )

Note that: interactors in a virtual world need specific mechanics for physical contact, mechanics that deepen the fantasy without disrupting the immersive trance.

Please note that : The interactionists in the virtual world need specific physical contact mechanisms , This mechanism needs to deepen the illusion of the interactive without destroying the immersive trance state .

Q: What is immersion?  What is immersion / immersion ?

Murray: being immersed in environment, like being in a swimming pool, result of encyclopedic or participatory properties of digital environments

Immerse yourself in the environment , It's like In the swimming pool , It's the digital environment Have The Encyclopedia of Sex and Participate in sex The result of the feature

Immersion as Flow – activity that we enjoy, that we're engaged in.

(Flow  another misused concept)

and “ Floating feeling ” Allied Immerse    What we like 、 Selfless devotion The activities of

Q: Why are immersion and flow so important to games?

Why is immersion and floating so important to games ?

(MIND  some factors are not covered by flow, just by immersion)

Some factors cannot be “ Floating feeling ” Include , It only covers immersion

·    Enjoyment and involvement  Pleasure and participation

·    Becoming somebody else  Players can be others

-Avatars / masks  Play a virtual role

·    Focus/self-drive  focus / Players' self subjective promotion ( Game progress

·    Continuity of activity, even if it’s a hard task

        Players continuously ( game ) Activities , Even if you encounter difficulties

Immersion is also “threatening”

Immersion is also threat

·    separation from Real Life, losing touch with reality  although self-centered/schizo personality can prevent flow

Divorced from real life , Out of touch with reality → Although self-centered / The personality of schizophrenia will hinder Floating feeling

·    usually associated with a medium (Don Quixote, Comics, TV, Video Games)

Generally associated with some form of media ( comic 、 TV 、 game )

·    BUT not everyone is immersed in activities the same way; different people enjoy different things

But not everyone in the same way Immerse yourself in activities ; Different people Different enjoy

/// Transitional objects Excessive objects ///

The thing that communicate the virtual reality and reality, it is both the gate and the boarder.

It can be the fourth wall. It is the threshold object that takes you in and leads you out of the experience. The boundary is needed for us to surrender to the enticements of the virtual environment.

Transition objects yes Communicate between virtual reality and reality , both Enter the virtual world door , It's also Virtual world The border .

It can be the fourth Noodles wall . It brings you , And Guide you out fictitious The threshold object of experience . We need to One Boundary come better 、 complete Succumb to the temptation of virtual environment .( This border 、 Objects can make you feel at ease , For example, the top in inception )

Breaking immersion doesn't need to be traumatic, the 4th wall is a construct

break The result of immersion Not necessarily traumatic , The fourth wall In itself It's a Structural existence

Immersion are fragile and easily disrupted. It requires consistency and detail, and most of all a careful regulation of the boundary between the imaginary and the real.

immersion fragile , It's easy to be destroyed . It needs to Uniformity and details , The most important thing is to define the boundary between imagination and reality fine Adjustment of .

Components of enjoyment  The source of pleasure / constitute

·    doing something that can be completed

Do some Can be done Thing

·    focus and concentration

focus 、 focus attention

·    clean goals

A clear goal

·    immediate feedback

( The result is to the subject's behavior ) Quickly feedback

·    deep but effortless involvement (or at least it feels effortless), which separates activity from everyday life

thorough but Easy participation ( Or at least feel relaxed ), This participation Separate activities from daily life

·    sense of control

It feels like everything is master

·    sense of self disappears (communal maybe) but stronger sense of self emerges after the activity  Feel yourself disappear in the activity , But after the event , A stronger sense of self appears

·   altered sense of time

The feeling of time changes

Enjoyment & pleasure

Pleasure is a feeling of biological or social expectations have been meet. Pleasure does not bring happiness, does not produce psychological growth. Enjoyment is characterized by a sense of novelty of accomplishment. Pleasure can be felt without any effort, but enjoyment can not.​​​​​​​

A sense of pleasure & happy

Happiness is a feeling that physiological or social expectations are met . Happiness does not bring happiness , There will be no psychological growth .

A sense of pleasure Is characterized by a novel Fulfillment . Something for nothing You can feel happy , But not Feel happy .

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