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Ue4/ue5 illusory engine, material part (III), material optimization at different distances
2022-07-05 04:58:00 【Hufeng River】
One 、 according to CameraPosition Camera position Absolute WorldPosition The distance of absolute world position , Show different materials .
( The colors in the picture , You can replace it with texture maps with different accuracy according to , In this way, different accuracy can be displayed according to different distances in the project , So as to achieve the effect of optimization .)
The effect in the scene
Two 、 according to PixelDepth Pixel depth , Show different materials
Scene Effect
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