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Explore creativity in steam art design
2022-07-07 08:17:00 【Gerwustan robot】
Artistic design creativity has become an increasingly important factor to ensure sustainable development , Improving personal creativity has always been one of the important tasks of Education . To better understand 21 What is the creativity of the century , And by evaluating its impact on culture and economy , People believe that it is necessary to change the teaching methods used to educate individuals . The development of new technologies is often related to the potential to have a significant impact on Education .
As one of the products in this context STEAM education , In recent years, it has attracted considerable attention .STEAM Is an acronym , By Science , technology , The integration of engineering and Mathematics . Precisely because STEAM Integration between these areas . Students can integrate STEAM Education explains the problem situation and provides solutions for different situations . This situation encourages students to study meaningfully and permanently .STEAM Education enables students to integrate science , technology , Engineering and mathematics disciplines to provide solutions to their daily life problems . At present, there are two different STEAM Integrated model : Content integration and context integration . Content integration means linking the content of four disciplines , And context integration means putting a discipline at the center , And use other disciplines . In previous studies ,STEAM Education often focuses on science and mathematics education , Technology and engineering have fallen back in this regard . Besides ,STEAM Courses are often associated with art , The way of disjointed creativity and design . But in recent years , Art and design and STEAM The integration of education has been increasing .
Creativity is finding solutions to problems , Find and make assumptions through prediction , Select and test to find the right solution . The definition of creativity includes two main elements : Novelty and appropriateness . Creative thinking skills are individuals' free use of their own ideas to produce new ideas , New possibilities and the ability of new inventions . It may appear in the form of real or abstract ideas . Recent educational reforms have emphasized STEAM The importance of education in improving students' creativity . However , Some research finds , Students' creativity and STEAM There is a significant gap between design education processes .STEAM The artistic aspect of education is often called “ creativity ”; And to emphasize STEAM Education develops creativity . However , There is nothing in the literature about STEAM Extensive research on whether education directly affects creativity .
Creativity is hard to measure . There are usually two important ways to measure creativity : Divergent thinking test and creativity characteristic test . The creativity trait test is based on the assumption that creative people share a common set of personality traits . Divergent thinking tests identify various thought streams , So as to provide innovative solutions to problems .Torrance Developed two divergent thinking tests , This is the most widely used , It is also supported by a wide range of effectiveness evaluation data .
STEAM Education takes into account the development of creativity , And guide students to explore and understand a variety of methods . This can be done through open-ended problem scenarios , By providing appropriate concepts and tools , And through experience , And in the process , It can provide rich opportunities for creativity .
This study aims to fill in the gap between STEAM Lack of research in two aspects . First , Although it claims to prove STEAM Education can improve creativity , But there is no comprehensive research to carry out STEAM The influence of education on language and graphic creativity in hands-on activities . secondly , Yes STEAM The design process is explained in detail , This will provide guidance for practitioners . This study is conducted through the following questions :
be based on STEAM The teaching of design is implemented in the research group . According to the nine items developed in the course STEAM Activities . These activities were developed by researchers , According to middle school 7 Grade curriculum . This study teaches scientific topics , It adopts a method based on science and Art , With tablet . Tablet computers are STEAM One of the multisensory tools used in education . Applications on tablets or add ons on tactile display covers allow for more sensory interaction . The engineering field includes the design process . Mathematical fields are contained in STEAM Design calculation .STEAM It's about “ Scientific and technological ideas explained through engineering and Art ”, All these fields are based on mathematical elements . On the other hand , Art participation activates imagination , Release students and improve their creativity . In this study , Implemented the creative design process , And there is creativity in all these steps . In order not to limit students' creativity , There are many materials in different colors . Besides , A worksheet is also written , So that students can work on their worksheets . These worksheets are based on STEM and STEAM The expert opinions of two teaching staff and two science teachers working in the field have been revised . The specific teaching arrangement of the experimental group is as follows :
First , Worksheets are distributed to students . Students are told to follow the instructions given in the worksheet . After distributing the worksheet to the students , An example of asking a student to read aloud to the class is shown in the figure below . The reason for this is to enable students to participate effectively in the course , And ensure that these steps are implemented at the same time . The essence of design includes the creative process , Students brainstorm , Discuss various possible solutions to solve the problem . The teacher is in the whole STEAM Only guidance is provided in the design process , There is no interference with students , Enable students to solve problems through their own solutions .
This study found that : In the graphic and linguistic form of creative thinking Torrance test , Significant differences were found between the control group and the experimental group . The big effect of all sub dimensions of creative thinking shows , application STEAM Our teaching method improves all dimensions of creativity . In this study , The task of students is to solve problems . This kind of question may help students' creativity . Most students who study through traditional technology are only auditory or visual learners . However, creative technology usually emphasizes the positive role of the recipient , Increase him / Her confidence , And create different ideas STEAM Methods may have a positive impact on the development of students' creativity , Because it makes students become enthusiastic and support personal self-efficacy .
in summary , In an educational environment , When students translate their ideas into design , You must be as free as possible , This requires teachers to be in the position of guidance . Students' creativity is not limited . Students must be supported to learn through practice and experience , This is very important to cultivate students' creativity . Last , According to the results of this study , It can be said that educators can use STEAM Activities to promote the development of students' creativity .
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