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How to get hardware information in unity
2022-07-07 10:49:00 【HCC2017】
SystemInfo Static variables in class :
Rendering.CopyTextureSupport copyTextureSupport:( read-only ) Support multiple copy texture functions .
string deviceModel:( read-only ) Model of equipment ( It's misleading to see the device model written in many posts ).
string deviceName:( read-only ) User defined device name .
DeviceType deviceType:( read-only ) Return the device type where the program is running (PC The computer 、 Palm type, etc ).
string deviceUniqueIdentifier:( read-only ) Unique identifier of the device . Each device has a unique identifier .
int graphicsDeviceID:( read-only ) Unique identifier of the graphics card ID.
string graphicsDeviceName:( read-only ) The name of the graphics card .
Rending.GraphicsDeviceType graphicsDeviceType:( read-only ) Type of graphics card .
string graphicsDeviceVendor:( read-only ) The supplier of graphics card .
int graphicsDeviceVendorID:( read-only ) The unique identification code of the graphics card supplier ID.
string graphicsDeviceVersion:( read-only ) Type and version of graphics card .
int graphicsMemorySize:( read-only ) Memory size .
bool graphicsMultiThreaded:( read-only ) Whether multi-threaded rendering is supported ?
int graphicsShaderLevel:( read-only ) The level of the graphics card shader .
int maxTextureSize:( read-only ) Maximum texture size supported .
NPOTSupport npotSupport:( read-only )GPU Supported by NPOT texture .
string operatingSystem:( read-only ) The version name of the operating system .
int processorCount:( read-only ) Current number of processors .
int processorFrequency:( read-only ) Frequency of the processor .
string processorType:( read-only ) The name of the processor .
int supportedRenderTargetCount:( read-only ) How many target textures can be rendered .
bool supports2DArrayTextures:( read-only ) Do you support 2D Array texture .
bool supports3DTextures:( read-only ) Do you support 3D( Volume ) texture .
bool supportsAccelerometer:( read-only ) Whether it supports acquiring accelerometers .
bool supportsAudio:( read-only ) Whether it supports obtaining audio devices for playback .
bool supportsComputeShaders:( read-only ) Whether calculation shaders are supported .
bool supportsGyroscope: Whether it supports acquiring gyroscopes .
bool supportsImageEffects:( read-only ) Whether graphic effects are supported .
bool supportsInstancing:( read-only ) Whether instantiation is supported GPU Of Draw Call.
bool supportsLocationService: Whether the positioning function is supported .
bool supportsMotionVectors: Whether motion vectors are supported .
bool supportsRawShadowDepthSampling:( read-only ) Whether shadow depth is supported .
bool supportsRenderTextures:( read-only ) Whether it supports rendering textures .
bool supportsRenderToCubemap:( read-only ) Whether cube texture is supported .
bool supportsShadows:( read-only ) Whether the built-in shadow is supported .
bool supportsSparseTextures:( read-only ) Whether sparse texture is supported .
bool supportsStencil:( read-only ) Whether template caching is supported .
bool supportsVibration: Whether it supports user touch vibration feedback .
int systemMemorySize:( read-only ) System memory size .
string unsupportedIdentifier: Does not support running on the current device SystemInfo Property value .
stay unity in SystemInfo.xxx To obtain the corresponding device information
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