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C4D learning notes 2- animation - timeline and time function

2022-07-07 15:49:00 Jiang Duoduo_ Mostly Harmless

Study the course :
https://huke88.com/course/8786.html
Call up the timeline in two ways
1. Interface -animate
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2. window - Timeline
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3.animate Interface - Time function
Click on the red box to see the animation curve of the cube
Window operation :
1. The window is lengthened when the wheel is up , The scroll wheel compresses down the window
2. Left mouse button + keyboard 1 Key can move the window
3. Left mouse button + keyboard 2 Key can zoom the horizontal range
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4. Timeline difference
The transition between two keyframes if motion
The initial speed of fade in and fade out is 0, The end speed is also 0

  • Linear difference
  • Gradual in and gradual out difference
  • Gradual difference
  • Fade out interpolation

1. New gem , rotate Y Add keys to the axis
The animation effect is as follows , It is gradually coming in and out
2. To change gradual in and gradual out into linear , You need to select Dope Sheet mode , Select all keys , Click the linear interpolation icon
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Animation effect
In and out
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linear
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Other modes
Each anchor has two properties , Tangent angle and tangent length
1. The red box is Stride mode , Is not a coherent animation , Every key frame , Perform an animation . Like every other 10 Frame movement 200 distance .

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2. Spline It's getting in and out , Look at the anchor arrow , Level is gradually in or gradually out
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3. Create a new ring , Create a new spiral , The radius of the torus object is changed to 5, Both scans
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4. scanning - End growth , The first frame is changed to 0%, Make a key frame , The first 90 At the end of the frame, the growth is 100%
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Enter the function curve , Check the box to see the key frame , The handle is in or out slowly in the horizontal direction , stay 45 Frame and then hit a key frame .
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45 After the frame is clicked and buffered , The left side becomes horizontal , It means to slow down .
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When the handle is a small dot , It can be adjusted on both sides , Want to adjust together , You need to click mitigation , When a small dot turns into a small triangle, it can adjust everything around .
Under mild treatment , Want to deal with it separately , Hold down shift Press and hold the small triangle while pressing the key , At this time, the relationship between the left and right sides is cut off , To reconnect, press the disconnect tangent button , It returns to the re association state .
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Zero angle tangent , It's horizontal tangency
Zero length tangent , Just remove the left and right handles , Become a transitional relationship
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Automatically adjust the tangent angle
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5. Remove overshoot
Check remove overshoot , Avoid the difference exceeding a certain range , Cause the camera to move below the ground and other problems
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Create a new camera , Create another doll .
Click on the camera , Click the small black square behind the camera , And then adjust .
After clicking, it is in the perspective of the camera , If you don't click, you need to adjust the camera
The first 0 At the frame , Click the red box button , Make a key frame for all , The first 15 frame , Close up and make a key frame , The first 30 Rotate the frame by an angle to make a key frame
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Cancel remove overshoot
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Select remove overshoot
Under function curve ,ctrl+a All keys can be selected
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Lock angle , Lock tangents , Lock key position , You can only change the time lock attribute

Mark the red box , Blue box unmarked
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6. Other common techniques
1. function - Move zoom
Select all keys ctrl+a, function - The zoom - Change it to 10, whole 30 The frame will become 300 frame , Easy to operate in the animation panel

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After change
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Double click on the numerical value to show the place to modify the number  Insert picture description here

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