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Introduction to parameters of CarSim pavement 3D shape file
2022-07-02 08:08:00 【Jiang tengxia】
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summary
Carsim There are so many parameters set for the shape of the road surface , Spec,S Scale,L Tiles,L Start,L Stop,Div,Use,dS What is it all about ? Mean? ? A little summary , Let's see !
Parameter Introduction
![[]](/img/5a/f6d26c17bb3b8cf1b893b135bee123.png)
1 and 2 No introduction , I don't use much , Didn't study it carefully
3、 Texture image of material
It includes various optional pavement materials .
4、Spec
Specular value specification ( Luster ).
High value means the surface is shiny , It's like a mirror . The value is 0 Indicates that the surface is dim .
5、S Scale
( scale 、 The proportion ) Texture graphics .
This parameter is used to specify the elongation ratio of the strip on the road . The road is actually just a map , Every Road The unit length of the file contains 20 A strip , The ratio of strip to interval is approximately 2:3. This value is generally set to 20.
6、L Tiles
Is the number of times the texture image is repeated horizontally .
If L TIles = 0.5, Show half ,
If L TIles = 0.25, Show quarter ,
If L TIles = 0.1, Display one tenth .
7、L Start
If L Start The unit of is set to m, Then this value defines L A boundary value of .
8、 Unit settings
9、L Stop
If L Stop The unit of is set to m, Then this value defines L The boundary value of . The strip will cover L Start To L Stop The scope of the .L Stop Is it greater than L Start Not important , Because the software will reverse these values when necessary . however ,L Stop Can not be equal to L Start.
10、 Unit settings
11、Div
If the value is X, It means horizontally , Divide the texture evenly and X Time .
If X = 1, Then average segmentation 1 Time . That is, the texture of this line is evenly divided into 2 Share !
If X = 2, Then average segmentation 2 Time . That is, the texture of this line is evenly divided into 3 Share !
If X = n, Then average segmentation n Time . That is, the texture of this line is evenly divided into n + 1 Share !

Be careful :Div Generally cooperate with the following Use Use it together , Otherwise Div The setting of may be meaningless !
12、Use
Skip counter horizontally ( Use ), Allow skipping some partitions . If not specified , The application of 1 Count of , Indicates that each strip division is displayed . Count as 2 Means every division , Count as 3 Means every third , And so on . This option is included to effectively generate checkerboard or stripe patterns ( chart 13). It can be used to draw zebra crossing 、 Lots of parking spaces or regular lines .
If the value is Y, It means horizontally , Divide one into n Under the texture of , Every time Y Copies only show 1 Time , And it shows this Y The leftmost one in the copy .
If Y = 2, Then septum 1 Copies show one , namely 2 Only one copy will be displayed in the copy !
If Y = 3, Then septum 2 Copies show one , namely 3 Only one copy will be displayed in the copy !
If Y = n, Then septum n - 1 Copies show one , namely n Only one copy will be displayed in the copy ! And it shows this n The leftmost one in the copy !


13、S Start
Site with path (Station, It can also be understood as the origin ) Set the starting position for the reference point .
14、S Stop
Site with path (Station, It can also be understood as the origin ) Set the stop position for the reference point .
Be careful : Can be Station Comprehend One dimensional space A line of .
15、dS
Longitudinal spacing . This is related to Div The parameters are similar to , But relative to length ( The longitudinal ), The function is to define the length of each rectangle . If the road is straight , The length can be as large as the length of the road (S Stop - S Start), That is, the road is only composed of a rectangle . For roads with curves or vertical changes , The interval should be short enough , To show the change of curve shape smoothly ( chart 14). Please note that , The smaller the interval , The larger the shape file , The longer the loading time . If not specified , Then use 2m The default value of .
At this time, the number of rectangles n = L / dS,(L = S Stop - S Start). If L = 100m,dS = 0.5, be n = 200;
Be careful :dS Generally cooperate with the following Use Use it together , Otherwise dS The setting of may be meaningless !
16、Use
Vertical skip counter use , Allow skipping some partitions . With the above Use It does the same thing . If not specified , Then apply a 1 Count of , Indicates that each rectangle is displayed . Count as 2 each 2 Show once at a time , Count as 3 each 3 Show once at a time , And so on ( chart 15). It can be used to draw zebra crossing 、 Lots of parking spaces or regular lines .
Be careful : And above 11、12 Part of the same , So I won't show the screenshot example .
17、dZ
This texture ( Strip ) stay Z The value on the axis , Height .
The others are rarely used , No research ...
The next chapter introduces how to draw the parking line with the above parameters !
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